[TASK] Initial commit with basic product setup
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namespace Mapbox.Unity.Map
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{
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using System.IO;
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/// <summary>
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/// MapboxDefaultStyles generates a new GeometryMaterialOptions object based on data contained in a MapFeatureStyleOptions.
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/// </summary>
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public class StyleAssetPathBundle
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{
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public string topMaterialPath;
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public string sideMaterialPath;
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public string atlasPath;
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public string palettePath;
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public StyleAssetPathBundle(string styleName, string path, string samplePaletteName = "")
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{
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string topMaterialName = string.Format("{0}{1}", styleName, Constants.StyleAssetNames.TOP_MATERIAL_SUFFIX);
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string sideMaterialName = string.Format("{0}{1}", styleName, Constants.StyleAssetNames.SIDE_MATERIAL_SUFFIX);
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string atlasInfoName = string.Format("{0}{1}", styleName, Constants.StyleAssetNames.ALTAS_SUFFIX);
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string paletteName = (styleName == "Simple") ? samplePaletteName : string.Format("{0}{1}", styleName, Constants.StyleAssetNames.PALETTE_SUFFIX);
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string materialFolderPath = Path.Combine(path, Constants.Path.MAPBOX_STYLES_MATERIAL_FOLDER);
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string atlasFolderPath = Path.Combine(path, Constants.Path.MAPBOX_STYLES_ATLAS_FOLDER);
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string paletteFolderPath = Path.Combine(path, Constants.Path.MAPBOX_STYLES_PALETTES_FOLDER);
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topMaterialPath = Path.Combine(materialFolderPath, topMaterialName);
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sideMaterialPath = Path.Combine(materialFolderPath, sideMaterialName);
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atlasPath = Path.Combine(atlasFolderPath, atlasInfoName);
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palettePath = Path.Combine(paletteFolderPath, paletteName);
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}
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}
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}
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