[TASK] Initial commit with basic product setup
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60
Assets/Mapbox SDK/Mapbox/Unity/Utilities/Console.cs
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60
Assets/Mapbox SDK/Mapbox/Unity/Utilities/Console.cs
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namespace Mapbox.Unity.Utilities
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{
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using UnityEngine;
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using UnityEngine.UI;
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public class Console : MonoBehaviour
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{
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[SerializeField]
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Button _toggleButton;
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[SerializeField]
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GameObject _menu;
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[SerializeField]
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Text _logText;
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[SerializeField]
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ScrollRect _logScroll;
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static Console _instance;
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public static Console Instance { get { return _instance; } }
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string _log;
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protected virtual void Awake()
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{
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if (_instance != null)
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{
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Debug.LogError("Duplicate singleton!", gameObject);
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}
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_instance = this;
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ClearLog();
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}
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void ClearLog()
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{
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_log = "";
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_logText.text = _log;
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_logScroll.verticalNormalizedPosition = 0f;
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}
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public void Log(string log, string color)
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{
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if (!string.IsNullOrEmpty(_log) && _log.Length > 15000)
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{
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_log = "";
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}
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_log += string.Format("<color={0}>{1}</color>\n", color, log);
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_logText.text = _log;
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_logScroll.verticalNormalizedPosition = 0f;
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}
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public void ToggleMenu()
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{
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_menu.SetActive(!_menu.activeSelf);
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}
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}
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}
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