[TASK] Initial commit with basic product setup
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139
Assets/Mapbox SDK/Mapbox/Unity/Utilities/VectorExtensions.cs
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139
Assets/Mapbox SDK/Mapbox/Unity/Utilities/VectorExtensions.cs
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//-----------------------------------------------------------------------
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// <copyright file="VectorExtensions.cs" company="Mapbox">
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// Copyright (c) 2016 Mapbox. All rights reserved.
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// </copyright>
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//-----------------------------------------------------------------------
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namespace Mapbox.Unity.Utilities
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{
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using Mapbox.Utils;
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using UnityEngine;
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public static class VectorExtensions
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{
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/// <summary>
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/// Vector2 convenience method to convert Vector2 to Vector3.
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/// </summary>
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/// <returns>Vector3 with a y value of zero.</returns>
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/// <param name="v">Vector2.</param>
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public static Vector3 ToVector3xz(this Vector2 v)
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{
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return new Vector3(v.x, 0, v.y);
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}
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/// <summary>
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/// Vector2d convenience method to convert Vector2d to Vector3.
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/// </summary>
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/// <returns>Vector3 with a y value of zero.</returns>
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/// <param name="v">Vector2d.</param>
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public static Vector3 ToVector3xz(this Vector2d v)
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{
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return new Vector3((float)v.x, 0, (float)v.y);
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}
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/// <summary>
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/// Vector3 convenience method to convert Vector3 to Vector2.
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/// </summary>
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/// <returns>The Vector2.</returns>
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/// <param name="v">Vector3.</param>
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public static Vector2 ToVector2xz(this Vector3 v)
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{
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return new Vector2(v.x, v.z);
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}
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/// <summary>
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/// Vector3 convenience method to convert Vector3 to Vector2d.
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/// </summary>
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/// <returns>The Vector2d.</returns>
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/// <param name="v">Vector3.</param>
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public static Vector2d ToVector2d(this Vector3 v)
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{
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return new Vector2d(v.x, v.z);
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}
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/// <summary>
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/// Transform extension method to move a Unity transform to a specific latitude/longitude.
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/// </summary>
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/// <param name="t">Transform.</param>
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/// <param name="lat">Latitude.</param>
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/// <param name="lng">Longitude.</param>
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/// <param name="refPoint">Reference point.</param>
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/// <param name="scale">Scale.</param>
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/// <example>
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/// Place a Unity transform at 10, 10, with a map center of (0, 0) and scale 1:
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/// <code>
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/// transform.MoveToGeocoordinate(10, 10, new Vector2d(0, 0), 1f);
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/// Debug.Log(transform.position);
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/// // (1113195.0, 0.0, 1118890.0)
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/// </code>
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/// </example>
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public static void MoveToGeocoordinate(this Transform t, double lat, double lng, Vector2d refPoint, float scale = 1)
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{
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t.position = Conversions.GeoToWorldPosition(lat, lng, refPoint, scale).ToVector3xz();
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}
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/// <summary>
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/// Transform extension method to move a Unity transform to a specific Vector2d.
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/// </summary>
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/// <param name="t">Transform.</param>
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/// <param name="latLon">Latitude Longitude.</param>
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/// <param name="refPoint">Reference point.</param>
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/// <param name="scale">Scale.</param>
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/// <example>
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/// Place a Unity transform at 10, 10, with a map center of (0, 0) and scale 1:
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/// <code>
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/// transform.MoveToGeocoordinate(new Vector2d(10, 10), new Vector2d(0, 0), 1f);
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/// Debug.Log(transform.position);
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/// // (1113195.0, 0.0, 1118890.0)
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/// </code>
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/// </example>
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public static void MoveToGeocoordinate(this Transform t, Vector2d latLon, Vector2d refPoint, float scale = 1)
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{
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t.MoveToGeocoordinate(latLon.x, latLon.y, refPoint, scale);
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}
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/// <summary>
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/// Vector2 extension method to convert from a latitude/longitude to a Unity Vector3.
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/// </summary>
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/// <returns>The Vector3 Unity position.</returns>
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/// <param name="latLon">Latitude Longitude.</param>
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/// <param name="refPoint">Reference point.</param>
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/// <param name="scale">Scale.</param>
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public static Vector3 AsUnityPosition(this Vector2 latLon, Vector2d refPoint, float scale = 1)
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{
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return Conversions.GeoToWorldPosition(latLon.x, latLon.y, refPoint, scale).ToVector3xz();
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}
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/// <summary>
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/// Transform extension method to return the transform's position as a Vector2d latitude/longitude.
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/// </summary>
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/// <returns>Vector2d that represents latitude/longitude.</returns>
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/// <param name="t">T.</param>
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/// <param name="refPoint">Reference point.</param>
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/// <param name="scale">Scale.</param>
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/// <example>
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/// Get the latitude/longitude of a transform at (1113195, 0, 1118890), map center (0, 0) and scale 1.
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/// <code>
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/// var latLng = transform.GetGeoPosition(new Vector2d(0, 0), 1);
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/// Debug.Log(latLng);
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/// // (10.00000, 10.00000)
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/// </code>
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/// </example>
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public static Vector2d GetGeoPosition(this Transform t, Vector2d refPoint, float scale = 1)
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{
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var pos = refPoint + (t.position / scale).ToVector2d();
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return Conversions.MetersToLatLon(pos);
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}
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public static Vector2d GetGeoPosition(this Vector3 position, Vector2d refPoint, float scale = 1)
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{
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var pos = refPoint + (position / scale).ToVector2d();
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return Conversions.MetersToLatLon(pos);
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}
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public static Vector2d GetGeoPosition(this Vector2 position, Vector2d refPoint, float scale = 1)
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{
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return position.ToVector3xz().GetGeoPosition(refPoint, scale);
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}
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}
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}
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