[TASK] Spawn collectable ducks on the map when in range

This commit is contained in:
2019-08-19 00:36:56 +02:00
parent 98219ecfef
commit 279c5fbbbe
2270 changed files with 6269477 additions and 182 deletions

View File

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using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
public class MagicLoadSceneOnClick : MonoBehaviour
{
public void LoadSceneProjectiles()
{
SceneManager.LoadScene("magic_projectiles");
}
public void LoadSceneSprays()
{
SceneManager.LoadScene("magic_sprays");
}
public void LoadSceneAura()
{
SceneManager.LoadScene("magic_aura");
}
public void LoadSceneModular()
{
SceneManager.LoadScene("magic_modular");
}
public void LoadSceneShields2()
{
SceneManager.LoadScene("magic_domes");
}
public void LoadSceneShields()
{
SceneManager.LoadScene("magic_shields");
}
public void LoadSceneSphereBlast()
{
SceneManager.LoadScene("magic_sphereblast");
}
public void LoadSceneEnchant()
{
SceneManager.LoadScene("magic_enchant");
}
public void LoadSceneSlash()
{
SceneManager.LoadScene("magic_slash");
}
public void LoadSceneCharge()
{
SceneManager.LoadScene("magic_charge");
}
public void LoadSceneCleave()
{
SceneManager.LoadScene("magic_cleave");
}
public void LoadSceneAura2()
{
SceneManager.LoadScene("magic_aura2");
}
public void LoadSceneWalls()
{
SceneManager.LoadScene("magic_walls");
}
public void LoadSceneBeams()
{
SceneManager.LoadScene("magic_beams");
}
public void LoadSceneMeshGlow()
{
SceneManager.LoadScene("magic_meshglow");
}
public void LoadScenePillarBlast()
{
SceneManager.LoadScene("magic_pillarblast");
}
}