[TASK] Spawn collectable ducks on the map when in range

This commit is contained in:
2019-08-19 00:36:56 +02:00
parent 98219ecfef
commit 279c5fbbbe
2270 changed files with 6269477 additions and 182 deletions

View File

@@ -0,0 +1,29 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: FrostCloud
m_Shader: {fileID: 200, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 2800000, guid: 0a8a860975bcc4945be9a82edad7ebb3, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _InvFade: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}

View File

@@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 9f36d24197196874ba276deaa7efccca
NativeFormatImporter:
userData:

View File

@@ -0,0 +1,29 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: FrostPowder
m_Shader: {fileID: 200, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 2800000, guid: 0584a2e0a25c3204a8e2d1247beafd3d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _InvFade: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}

View File

@@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 8e3103ae22f23204e9c4cc3e05820fa0
NativeFormatImporter:
userData:

View File

@@ -0,0 +1,29 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: FrostSnowflake
m_Shader: {fileID: 200, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 2800000, guid: 48dc9d78da3e6cb4b808df198ca1e152, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _InvFade: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}

View File

@@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 3ac3454bbbf774c4e9d0b52ec87cdfdf
NativeFormatImporter:
userData:

View File

@@ -0,0 +1,29 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: FrostSpike
m_Shader: {fileID: 200, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 5
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 2800000, guid: 263dce5d3c11b6f4fbc5ead0f080b8dc, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _InvFade: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}

View File

@@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 915af7e8e25dfdb47904b321b5c03a1b
NativeFormatImporter:
userData:

View File

@@ -0,0 +1,29 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: FrostSpikeBig
m_Shader: {fileID: 200, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 2800000, guid: 46a40eda94645f746b76586ec7ad2b81, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _InvFade: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}

View File

@@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 9eb5efd2e9d93c347a114913be54c4ae
NativeFormatImporter:
userData:

View File

@@ -0,0 +1,29 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: FrostTwinkle
m_Shader: {fileID: 200, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 2800000, guid: 6d6807d424090344bb9c1ffc020a91f7, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _InvFade: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}

View File

@@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 8c100d07a45d5e547991d31b6ae2cd37
NativeFormatImporter:
userData: