[TASK] Working on duck-catching minigame
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167
Assets/Polygon Arsenal/Demo/Scripts/PolygonSceneSelect.cs
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167
Assets/Polygon Arsenal/Demo/Scripts/PolygonSceneSelect.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using UnityEngine.Events;
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namespace PolygonArsenal
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{
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public class PolygonSceneSelect : MonoBehaviour
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{
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public bool GUIHide = false;
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public bool GUIHide2 = false;
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public bool GUIHide3 = false;
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public void LoadSceneDemoMissiles()
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{
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SceneManager.LoadScene("PolygonDemoMissiles");
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}
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public void LoadSceneDemoBeams()
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{
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SceneManager.LoadScene("PolygonDemoBeams");
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}
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public void LoadSceneDemo01()
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{
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SceneManager.LoadScene("PolygonDemo01");
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}
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public void LoadSceneDemo02()
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{
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SceneManager.LoadScene("PolygonDemo02");
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}
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public void LoadSceneDemo03()
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{
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SceneManager.LoadScene("PolygonDemo03");
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}
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public void LoadSceneDemo04()
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{
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SceneManager.LoadScene("PolygonDemo04");
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}
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public void LoadSceneDemo05()
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{
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SceneManager.LoadScene("PolygonDemo05");
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}
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public void LoadSceneDemo06()
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{
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SceneManager.LoadScene("PolygonDemo06");
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}
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public void LoadSceneDemo07()
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{
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SceneManager.LoadScene("PolygonDemo07");
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}
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public void LoadSceneDemo08()
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{
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SceneManager.LoadScene("PolygonDemo08");
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}
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public void LoadSceneDemo09()
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{
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SceneManager.LoadScene("PolygonDemo09");
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}
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public void LoadSceneDemo10()
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{
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SceneManager.LoadScene("PolygonDemo10");
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}
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public void LoadSceneDemo11()
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{
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SceneManager.LoadScene("PolygonDemo11");
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}
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public void LoadSceneDemo12()
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{
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SceneManager.LoadScene("PolygonDemo12");
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}
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public void LoadSceneDemo13()
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{
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SceneManager.LoadScene("PolygonDemo13");
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}
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public void LoadSceneDemo14()
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{
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SceneManager.LoadScene("PolygonDemo14");
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}
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public void LoadSceneDemo15()
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{
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SceneManager.LoadScene("PolygonDemo15");
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}
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public void LoadSceneDemo16()
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{
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SceneManager.LoadScene("PolygonDemo16");
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}
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public void LoadSceneDemo17()
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{
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SceneManager.LoadScene("PolygonDemo17");
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}
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public void LoadSceneDemo18()
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{
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SceneManager.LoadScene("PolygonDemo18");
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}
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public void LoadSceneDemo19()
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{
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SceneManager.LoadScene("PolygonDemo19");
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}
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public void LoadSceneDemo20()
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{
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SceneManager.LoadScene("PolygonDemo20");
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}
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public void LoadSceneDemo21()
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{
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SceneManager.LoadScene("PolygonDemo21");
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}
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public void LoadSceneDemo22()
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{
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SceneManager.LoadScene("PolygonDemo22");
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}
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public void LoadSceneDemo23()
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{
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SceneManager.LoadScene("PolygonDemo23");
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}
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void Update ()
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{
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if(Input.GetKeyDown(KeyCode.L))
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{
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GUIHide = !GUIHide;
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if (GUIHide)
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{
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GameObject.Find("CanvasSceneSelect").GetComponent<Canvas> ().enabled = false;
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}
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else
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{
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GameObject.Find("CanvasSceneSelect").GetComponent<Canvas> ().enabled = true;
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}
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}
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if(Input.GetKeyDown(KeyCode.J))
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{
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GUIHide2 = !GUIHide2;
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if (GUIHide2)
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{
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GameObject.Find("CanvasMissiles").GetComponent<Canvas> ().enabled = false;
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}
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else
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{
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GameObject.Find("CanvasMissiles").GetComponent<Canvas> ().enabled = true;
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}
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}
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if(Input.GetKeyDown(KeyCode.H))
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{
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GUIHide3 = !GUIHide3;
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if (GUIHide3)
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{
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GameObject.Find("CanvasTips").GetComponent<Canvas> ().enabled = false;
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}
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else
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{
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GameObject.Find("CanvasTips").GetComponent<Canvas> ().enabled = true;
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}
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}
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}
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}
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}
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