[WIP] Working on collectibles
This commit is contained in:
21
Assets/CollectableDuckData.cs
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21
Assets/CollectableDuckData.cs
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using Mapbox.Unity.Utilities;
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using UnityEngine;
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using UnityEngine.Serialization;
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[CreateAssetMenu(fileName = "duck", menuName = "Duck/Collectable", order = 0)]
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public class CollectableDuckData: ScriptableObject
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{
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[SerializeField]
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[Geocode]
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private string _latitudeLongitude;
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[SerializeField] private GameObject _modelPrefab;
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[FormerlySerializedAs("_sticker")] [SerializeField] private DuckStickerData stickerData;
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public string LatitudeLongitude => _latitudeLongitude;
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public GameObject ModelPrefab => _modelPrefab;
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public DuckStickerData StickerData => stickerData;
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}
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11
Assets/CollectableDuckData.cs.meta
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11
Assets/CollectableDuckData.cs.meta
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34
Assets/CollectableDuckManager.cs
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34
Assets/CollectableDuckManager.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Mapbox.Unity.Map;
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using UnityEngine;
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using UnityEngine.Serialization;
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public class CollectableDuckManager : MonoBehaviour
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{
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[FormerlySerializedAs("CollectableDucks")] public List<CollectableDuckData> collectableDucks;
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public AbstractMap map;
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private static CollectableDuckManager _instance;
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public static CollectableDuckManager Instance
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{
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get { return _instance; }
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private set { _instance = value; }
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}
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public CollectableDuckManager()
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{
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Instance = this;
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}
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private void Update()
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{
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for (int i = 0; i < collectableDucks.Count; i++)
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{
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var duck = collectableDucks[i];
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if (duck.LatitudeLongitude)
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}
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}
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}
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11
Assets/CollectableDuckManager.cs.meta
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11
Assets/CollectableDuckManager.cs.meta
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16
Assets/DuckStickerData.cs
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16
Assets/DuckStickerData.cs
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using UnityEngine;
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[CreateAssetMenu(fileName = "sticker", menuName = "Duck/Sticker", order = 10)]
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public class DuckStickerData: ScriptableObject
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{
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[SerializeField]
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private string _label;
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[SerializeField]
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private Sprite _stickerSprite;
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public string Label => _label;
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public Sprite StickerSprite => _stickerSprite;
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}
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11
Assets/DuckStickerData.cs.meta
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11
Assets/DuckStickerData.cs.meta
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8
Assets/Ducks.meta
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8
Assets/Ducks.meta
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8
Assets/Ducks/collectibles.meta
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8
Assets/Ducks/collectibles.meta
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18
Assets/Ducks/collectibles/Kek.asset
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18
Assets/Ducks/collectibles/Kek.asset
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%YAML 1.1
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--- !u!114 &11400000
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m_Script: {fileID: 11500000, guid: 23dc111528fe0454bac5f74d89046aae, type: 3}
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m_Name: Kek
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m_EditorClassIdentifier:
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_latitudeLongitude: 52.012537, 4.360013
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type: 3}
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_sticker: {fileID: 11400000, guid: d51dc0925450aad4eb0790cdc0bce5da, type: 2}
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8
Assets/Ducks/collectibles/Kek.asset.meta
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17
Assets/Ducks/collectibles/duck.asset
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17
Assets/Ducks/collectibles/duck.asset
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8
Assets/Ducks/collectibles/duck.asset.meta
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8
Assets/Ducks/stickers.meta
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16
Assets/Ducks/stickers/cook.asset
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16
Assets/Ducks/stickers/cook.asset
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Assets/Ducks/stickers/king.asset
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Assets/GUI/stickers/cook.png
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File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user