[TASK] Added content + camera controller
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Assets/Ducks/collectibles/EstherWerk.asset
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Assets/Ducks/collectibles/Highway.asset
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Assets/Ducks/collectibles/Kerk1.asset
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Assets/Ducks/collectibles/Kerk2.asset
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Assets/Ducks/collectibles/Lelie1.asset
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID:
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internalID: 0
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vertices: []
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indices:
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edges: []
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||||||
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weights: []
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secondaryTextures: []
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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|
userData:
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assetBundleName:
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assetBundleVariant:
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@@ -6,7 +6,7 @@ TextureImporter:
|
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serializedVersion: 10
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serializedVersion: 10
|
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mipmaps:
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mipmaps:
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mipMapMode: 0
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enableMipMap: 0
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linearTexture: 0
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fadeOut: 0
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@@ -34,13 +34,13 @@ TextureImporter:
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filterMode: -1
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filterMode: -1
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aniso: -1
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aniso: -1
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mipBias: -100
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mipBias: -100
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wrapU: -1
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wrapU: 1
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wrapV: -1
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wrapV: 1
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wrapW: -1
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wrapW: -1
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lightmap: 0
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spriteExtrude: 1
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spriteMeshType: 1
|
spriteMeshType: 1
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alignment: 0
|
alignment: 0
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@@ -49,9 +49,9 @@ TextureImporter:
|
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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spriteTessellationDetail: -1
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textureShape: 1
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singleChannelComponent: 0
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maxTextureSizeSet: 0
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maxTextureSizeSet: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Standalone
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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crunchedCompression: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Android
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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compressionQuality: 50
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crunchedCompression: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: WebGL
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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crunchedCompression: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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sprites: []
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|||||||
44
Assets/GoldDuckEditorLocationProvider.cs
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Mapbox.Unity.Location;
|
||||||
|
using Mapbox.Unity.Utilities;
|
||||||
|
using Mapbox.Utils;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GoldDuckEditorLocationProvider : AbstractEditorLocationProvider
|
||||||
|
{
|
||||||
|
[SerializeField] CollectableDuckData[] _ducks;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
Vector2d _latitudeOffset = new Vector2d(0.0001, 0);
|
||||||
|
|
||||||
|
/// The mock heading value.
|
||||||
|
/// </summary>
|
||||||
|
[SerializeField]
|
||||||
|
[Range(0, 359)]
|
||||||
|
float _heading;
|
||||||
|
|
||||||
|
|
||||||
|
private int idx = -1;
|
||||||
|
Vector2d LatitudeLongitude
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
idx++;
|
||||||
|
// reset index to keep looping through the location array
|
||||||
|
if (idx >= _ducks.Length) { idx = 0; }
|
||||||
|
return _ducks[idx].LatitudeLongitude + _latitudeOffset;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void SetLocation()
|
||||||
|
{
|
||||||
|
_currentLocation.UserHeading = _heading;
|
||||||
|
_currentLocation.LatitudeLongitude = LatitudeLongitude;
|
||||||
|
_currentLocation.Accuracy = _accuracy;
|
||||||
|
_currentLocation.Timestamp = UnixTimestampUtils.To(DateTime.UtcNow);
|
||||||
|
_currentLocation.IsLocationUpdated = true;
|
||||||
|
_currentLocation.IsUserHeadingUpdated = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/GoldDuckEditorLocationProvider.cs.meta
Normal file
@@ -0,0 +1,11 @@
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externalObjects: {}
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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110
Assets/PlayerCameraController.cs
Normal file
@@ -0,0 +1,110 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerCameraController : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Transform target;
|
||||||
|
public float distance = 50.0f;
|
||||||
|
public float xSpeed = 1.0f;
|
||||||
|
public float ySpeed = 20.0f;
|
||||||
|
public float yMinLimit = 5;
|
||||||
|
public float yMaxLimit = 1300f;
|
||||||
|
public float zoomSpeedDesktop = 20f;
|
||||||
|
public float zoomSpeedMobile = 20f;
|
||||||
|
public float distanceMin = 10f;
|
||||||
|
public float distanceMax = 150f;
|
||||||
|
public float smoothTime = 2f;
|
||||||
|
float rotationYAxis = 0.0f;
|
||||||
|
float rotationXAxis = 0.0f;
|
||||||
|
float velocityX = 0.0f;
|
||||||
|
float velocityY = 0.0f;
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
Vector3 angles = transform.eulerAngles;
|
||||||
|
rotationYAxis = angles.y;
|
||||||
|
rotationXAxis = angles.x;
|
||||||
|
// Make the rigid body not change rotation
|
||||||
|
if (GetComponent<Rigidbody>())
|
||||||
|
{
|
||||||
|
GetComponent<Rigidbody>().freezeRotation = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void LateUpdate()
|
||||||
|
{
|
||||||
|
if (target)
|
||||||
|
{
|
||||||
|
if (Input.GetMouseButton(0))
|
||||||
|
{
|
||||||
|
velocityX = xSpeed * Input.GetAxis("Mouse X") * distance * 0.02f;
|
||||||
|
velocityY = ySpeed * Input.GetAxis("Mouse Y") * 0.02f;
|
||||||
|
}
|
||||||
|
rotationYAxis += velocityX;
|
||||||
|
rotationXAxis -= velocityY;
|
||||||
|
rotationXAxis = ClampAngle(rotationXAxis, yMinLimit, yMaxLimit);
|
||||||
|
//Quaternion fromRotation = Quaternion.Euler(transform.rotation.eulerAngles.x, transform.rotation.eulerAngles.y, 0);
|
||||||
|
Quaternion toRotation = Quaternion.Euler(rotationXAxis, rotationYAxis, 0);
|
||||||
|
Quaternion rotation = toRotation;
|
||||||
|
|
||||||
|
distance = Mathf.Clamp(distance - GetZoomAmount(), distanceMin, distanceMax);
|
||||||
|
// RaycastHit hit;
|
||||||
|
// if (Physics.Linecast(target.position, transform.position, out hit))
|
||||||
|
// {
|
||||||
|
// distance -= hit.distance;
|
||||||
|
// }
|
||||||
|
Vector3 negDistance = new Vector3(0.0f, 0.0f, -distance);
|
||||||
|
Vector3 position = rotation * negDistance + target.position;
|
||||||
|
|
||||||
|
transform.rotation = rotation;
|
||||||
|
transform.position = position;
|
||||||
|
|
||||||
|
velocityX = Mathf.Lerp(velocityX, 0, Time.deltaTime * smoothTime);
|
||||||
|
velocityY = Mathf.Lerp(velocityY, 0, Time.deltaTime * smoothTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private float GetZoomAmount()
|
||||||
|
{
|
||||||
|
// If this is a handheld, use pinch to zoom
|
||||||
|
if (SystemInfo.deviceType == DeviceType.Handheld)
|
||||||
|
{
|
||||||
|
// If there are two touches on the device...
|
||||||
|
if (Input.touchCount == 2)
|
||||||
|
{
|
||||||
|
// Store both touches.
|
||||||
|
Touch touchZero = Input.GetTouch(0);
|
||||||
|
Touch touchOne = Input.GetTouch(1);
|
||||||
|
|
||||||
|
// Find the position in the previous frame of each touch.
|
||||||
|
Vector2 touchZeroPrevPos = touchZero.position - touchZero.deltaPosition;
|
||||||
|
Vector2 touchOnePrevPos = touchOne.position - touchOne.deltaPosition;
|
||||||
|
|
||||||
|
// Find the magnitude of the vector (the distance) between the touches in each frame.
|
||||||
|
float prevTouchDeltaMag = (touchZeroPrevPos - touchOnePrevPos).magnitude;
|
||||||
|
float touchDeltaMag = (touchZero.position - touchOne.position).magnitude;
|
||||||
|
|
||||||
|
// Find the difference in the distances between each frame.
|
||||||
|
return (prevTouchDeltaMag - touchDeltaMag) * zoomSpeedMobile;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Otherwise, we use the scrollwheel for zooming
|
||||||
|
return Input.GetAxis("Mouse ScrollWheel") * zoomSpeedDesktop;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static float ClampAngle(float angle, float min, float max)
|
||||||
|
{
|
||||||
|
if (angle < -360F)
|
||||||
|
angle += 360F;
|
||||||
|
if (angle > 360F)
|
||||||
|
angle -= 360F;
|
||||||
|
return Mathf.Clamp(angle, min, max);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/PlayerCameraController.cs.meta
Normal file
@@ -0,0 +1,11 @@
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|
fileFormatVersion: 2
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guid: 7f2e6f1e475a2fe4f8aa12bf41bd5d7e
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|
MonoImporter:
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|
externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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|
userData:
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assetBundleName:
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assetBundleVariant:
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debug:
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debug:
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m_Flags: 0
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m_Flags: 0
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m_NavMeshData: {fileID: 0}
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m_NavMeshData: {fileID: 0}
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--- !u!1 &100802249
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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m_Layer: 0
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m_Name: DuckHead
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &100802250
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 100802249}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 4, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 1922414673}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &211360472
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--- !u!1 &211360472
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GameObject:
|
GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -151,7 +181,22 @@ MonoBehaviour:
|
|||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
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collectableDucks:
|
collectableDucks:
|
||||||
- {fileID: 11400000, guid: 249f23477afba1946908501cbb0dbf84, type: 2}
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- {fileID: 11400000, guid: 249f23477afba1946908501cbb0dbf84, type: 2}
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- {fileID: 11400000, guid: 8c2313e0fd1beca47b4916ee160b6edd, type: 2}
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- {fileID: 11400000, guid: 09732eaf5eb57f6449218641c1dbd90f, type: 2}
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- {fileID: 11400000, guid: 97c7d1f56729d364f83130163a87eb27, type: 2}
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- {fileID: 11400000, guid: 4ac6ff2d726504e4bbc584f208ffab59, type: 2}
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- {fileID: 11400000, guid: e946dbba3f3fee74fba4e7879699cc3a, type: 2}
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- {fileID: 11400000, guid: 11ae950a3391fe44b9b6a2913f809cfa, type: 2}
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- {fileID: 11400000, guid: 7d85936d4686bd446920382b18da4bb1, type: 2}
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- {fileID: 11400000, guid: c1e55a512d98c36499cb818854a56be8, type: 2}
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- {fileID: 11400000, guid: e52c9d179841f1e4dafdd982659f3931, type: 2}
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- {fileID: 11400000, guid: c962ebbbf85bffc4e99401f6ebd6567a, type: 2}
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- {fileID: 11400000, guid: 73cdb28c0a3807c49a3393845716fc90, type: 2}
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- {fileID: 11400000, guid: 915f426dd7c628042a820d71bec4629d, type: 2}
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- {fileID: 11400000, guid: 915f426dd7c628042a820d71bec4629d, type: 2}
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||||||
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- {fileID: 11400000, guid: ad0d6a0c7fcb00546bbd7b9c3a8c1d90, type: 2}
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- {fileID: 11400000, guid: 41515bc2efe092f4a80f07b9bc1c5b0e, type: 2}
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- {fileID: 11400000, guid: e8120add210b1a840937fc37a4cc3376, type: 2}
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map: {fileID: 114105500120652437}
|
map: {fileID: 114105500120652437}
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player: {fileID: 1922414673}
|
player: {fileID: 1922414673}
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spawnDistance: 50
|
spawnDistance: 50
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@@ -206,9 +251,9 @@ RectTransform:
|
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m_RootOrder: 0
|
m_RootOrder: 0
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
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stickerCollected:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls:
|
m_Calls:
|
||||||
@@ -2066,9 +2211,9 @@ RectTransform:
|
|||||||
m_RootOrder: 1
|
m_RootOrder: 1
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 1, y: 0}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 0, y: 20}
|
m_SizeDelta: {x: -50, y: 20}
|
||||||
m_Pivot: {x: 0, y: 0}
|
m_Pivot: {x: 0, y: 0}
|
||||||
--- !u!114 &2139746001
|
--- !u!114 &2139746001
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
@@ -2482,6 +2627,7 @@ Transform:
|
|||||||
- {fileID: 4109422598347835}
|
- {fileID: 4109422598347835}
|
||||||
- {fileID: 4730853405841839}
|
- {fileID: 4730853405841839}
|
||||||
- {fileID: 4684202559055529}
|
- {fileID: 4684202559055529}
|
||||||
|
- {fileID: 864936539}
|
||||||
m_Father: {fileID: 4886150409733807}
|
m_Father: {fileID: 4886150409733807}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 1
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
@@ -2603,7 +2749,7 @@ Transform:
|
|||||||
- {fileID: 4310658590124743}
|
- {fileID: 4310658590124743}
|
||||||
- {fileID: 4556514867842403}
|
- {fileID: 4556514867842403}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 3
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!114 &114005716407546169
|
--- !u!114 &114005716407546169
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
@@ -2945,7 +3091,6 @@ MonoBehaviour:
|
|||||||
_sendEvent: 0
|
_sendEvent: 0
|
||||||
_latitudeLongitude:
|
_latitudeLongitude:
|
||||||
- 51.999143,4.380761
|
- 51.999143,4.380761
|
||||||
- 51.999104, 4.380457
|
|
||||||
_heading: 112
|
_heading: 112
|
||||||
--- !u!114 &114693865276087873
|
--- !u!114 &114693865276087873
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
@@ -3048,7 +3193,7 @@ PrefabInstance:
|
|||||||
- target: {fileID: 2175438886443421650, guid: bb1edfc992b196748be6b1db268f4815,
|
- target: {fileID: 2175438886443421650, guid: bb1edfc992b196748be6b1db268f4815,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: m_RootOrder
|
propertyPath: m_RootOrder
|
||||||
value: 6
|
value: 7
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 2175438886443421650, guid: bb1edfc992b196748be6b1db268f4815,
|
- target: {fileID: 2175438886443421650, guid: bb1edfc992b196748be6b1db268f4815,
|
||||||
type: 3}
|
type: 3}
|
||||||
|
|||||||