[TASK] Added main "game manager" to switch between the minigame and the map + added simple UI to show that a sticker was collected
This commit is contained in:
106
Assets/BadeendGoGameManager.cs
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106
Assets/BadeendGoGameManager.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Boo.Lang;
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using Mapbox.Map;
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using UnityEngine;
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using UnityEngine.Serialization;
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public enum GameState
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{
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Map, Minigame, DuckCollectedScreen, StickerOverview
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}
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public class BadeendGoGameManager : MonoBehaviour
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{
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public GameObject profileButton;
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public GameObject mainMap;
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public CollectedStickersUI stickerDisplay;
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public GameObject miniGame;
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public GameObject minigameOverlay;
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public DuckCollectedScreen duckCollectedScreen;
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private GameState _gameState;
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private CollectableDuckData _minigamePlayingForDuck;
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public GameState GameState
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{
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get => _gameState;
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set
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{
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_gameState = value;
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mainMap.SetActive(value == GameState.Map || value == GameState.DuckCollectedScreen);
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stickerDisplay.gameObject.SetActive(value == GameState.StickerOverview);
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miniGame.SetActive(value == GameState.Minigame);
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duckCollectedScreen.gameObject.SetActive(value == GameState.DuckCollectedScreen);
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profileButton.SetActive(value == GameState.Map);
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minigameOverlay.SetActive(value == GameState.Minigame);
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}
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}
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private static BadeendGoGameManager _instance;
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public static BadeendGoGameManager Instance
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{
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get { return _instance; }
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private set { _instance = value; }
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}
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public BadeendGoGameManager()
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{
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if (Instance != null)
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{
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throw new Exception("An instance of BadeendGoGameManager already exists");
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}
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Instance = this;
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}
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private void Awake()
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{
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GameState = GameState.Map;
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CollectableDuckManager.Instance.DuckClicked += OnDuckClicked;
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CatchMinigameManager.Instance.MinigameFinished += OnMinigameFinished;
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duckCollectedScreen.screenCloseClicked += DuckCollectedScreenOnScreenCloseClicked;
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duckCollectedScreen.retryClicked += DuckCollectedScreenOnRetryClicked;
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}
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private void DuckCollectedScreenOnRetryClicked(object sender, EventArgs e)
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{
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GameState = GameState.Minigame;
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CatchMinigameManager.Instance.ResetMinigame();
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}
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private void DuckCollectedScreenOnScreenCloseClicked(object sender, EventArgs e)
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{
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GameState = GameState.Map;
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}
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private void OnDuckClicked(object sender, CollectableDuckData duck)
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{
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GameState = GameState.Minigame;
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CatchMinigameManager.Instance.ResetMinigame();
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_minigamePlayingForDuck = duck;
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}
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private void OnMinigameFinished(object sender, MiniGameResult miniGameResult)
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{
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GameState = GameState.DuckCollectedScreen;
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duckCollectedScreen.MiniGameResult = miniGameResult;
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if (_minigamePlayingForDuck)
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{
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duckCollectedScreen.CollectedSticker = _minigamePlayingForDuck.StickerData;
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}
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if (miniGameResult == MiniGameResult.Success)
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{
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// Duck collected
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DuckStickerManager.Instance.OnStickerCollected(_minigamePlayingForDuck.StickerData);
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CollectableDuckManager.Instance.OnDuckCollected(_minigamePlayingForDuck);
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}
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}
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}
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11
Assets/BadeendGoGameManager.cs.meta
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11
Assets/BadeendGoGameManager.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7839e0fb50a183c4f940215e4aa5df59
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,18 +1,32 @@
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using System.Collections;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using TMPro;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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using Random = UnityEngine.Random;
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public class CatchMinigameController : MonoBehaviour
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public class CatchMinigameManager : MonoBehaviour
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{
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{
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private int _score;
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private int _score;
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public int Score
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public int Score
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{
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{
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get { return _score; }
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get => _score;
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set
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set
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{
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{
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_score = value;
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_score = value;
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scoreText.text = "Score: " + _score;
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scoreText.text = "Score: " + _score + " / " + minimalScore;
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}
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}
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private int _netAttempts;
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public int NetAttempts
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{
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get => _netAttempts;
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set
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{
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_netAttempts = value;
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netAttemptText.text = "Netten over: " + (maxNetAttempts - value) + " / " + maxNetAttempts;
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}
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}
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}
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}
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@@ -25,10 +39,14 @@ public class CatchMinigameController : MonoBehaviour
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public Collider duckCaughtCollider;
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public Collider duckCaughtCollider;
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public TMP_Text scoreText;
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public TMP_Text scoreText;
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public TMP_Text netAttemptText;
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public float netCooldown = 0.5f;
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public float netCooldown = 0.5f;
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public float netVelocity = 10f;
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public float netVelocity = 10f;
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public Vector3 netDisplacement = Vector3.up * 4;
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public Vector3 netDisplacement = Vector3.up * 4;
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public int maxNetAttempts = 5;
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public int minimalScore = 20;
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public GameObject net;
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public GameObject net;
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@@ -43,6 +61,8 @@ public class CatchMinigameController : MonoBehaviour
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public Transform duckCollectEffectParent;
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public Transform duckCollectEffectParent;
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public FloatingDuckController floatingDuckPrefab;
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public FloatingDuckController floatingDuckPrefab;
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public event EventHandler<MiniGameResult> MinigameFinished;
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private List<FloatingDuckController> activeDucks = new List<FloatingDuckController>();
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private List<FloatingDuckController> activeDucks = new List<FloatingDuckController>();
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private Queue<FloatingDuckController> floatingDuckPool = new Queue<FloatingDuckController>();
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private Queue<FloatingDuckController> floatingDuckPool = new Queue<FloatingDuckController>();
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@@ -50,12 +70,27 @@ public class CatchMinigameController : MonoBehaviour
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private bool _netMoving = false;
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private bool _netMoving = false;
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private static CatchMinigameManager _instance;
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public static CatchMinigameManager Instance
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{
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get { return _instance; }
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private set { _instance = value; }
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}
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public CatchMinigameManager()
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{
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Instance = this;
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}
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public void ResetMinigame()
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public void ResetMinigame()
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{
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{
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Score = 0;
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Score = 0;
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NetAttempts = 0;
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for (var i = 0; i < activeDucks.Count; i++)
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for (var i = 0; i < activeDucks.Count; i++)
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{
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{
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floatingDuckPool.Enqueue(activeDucks[i]);
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floatingDuckPool.Enqueue(activeDucks[i]);
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activeDucks[i].gameObject.SetActive(false);
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}
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}
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activeDucks.Clear();
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activeDucks.Clear();
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}
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}
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@@ -126,8 +161,18 @@ public class CatchMinigameController : MonoBehaviour
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if (Input.GetMouseButtonDown(0) && !_netMoving)
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if (Input.GetMouseButtonDown(0) && !_netMoving)
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{
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{
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// Activate the net
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// Activate the net
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NetAttempts++;
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StartCoroutine(MoveNet());
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StartCoroutine(MoveNet());
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}
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}
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if (!_netMoving && NetAttempts >= maxNetAttempts)
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{
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// Minigame finished
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if (MinigameFinished != null)
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{
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MinigameFinished.Invoke(this, Score >= minimalScore ? MiniGameResult.Success : MiniGameResult.Failed);
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}
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}
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}
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}
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private IEnumerator PoolEffectWhenFinished(ParticleSystem effect)
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private IEnumerator PoolEffectWhenFinished(ParticleSystem effect)
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@@ -179,3 +224,8 @@ public class CatchMinigameController : MonoBehaviour
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_netMoving = false;
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_netMoving = false;
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}
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}
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}
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}
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public enum MiniGameResult
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{
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Success, Failed
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}
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@@ -29,7 +29,7 @@ public class CollectableDuck: MonoBehaviour
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{
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{
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throw new Exception("Unknown duck clicked in '" + gameObject.name + "'");
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throw new Exception("Unknown duck clicked in '" + gameObject.name + "'");
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}
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}
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CollectableDuckManager.Instance.DuckCollected(CollectableDuckData);
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CollectableDuckManager.Instance.OnDuckClicked(CollectableDuckData);
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}
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}
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}
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}
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}
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}
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@@ -15,7 +15,10 @@ public class CollectableDuckManager : MonoBehaviour
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public AbstractMap map;
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public AbstractMap map;
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public Transform player;
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public Transform player;
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public Transform collectableDuckParent;
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public event EventHandler<CollectableDuckData> DuckClicked;
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/// <summary>
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/// <summary>
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/// Spawn distance in meters (i.e. how close should the player be to a duck before it spawns on the map
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/// Spawn distance in meters (i.e. how close should the player be to a duck before it spawns on the map
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/// </summary>
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/// </summary>
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@@ -24,6 +27,7 @@ public class CollectableDuckManager : MonoBehaviour
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public CollectableDuck duckSpawnPrefab;
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public CollectableDuck duckSpawnPrefab;
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private static CollectableDuckManager _instance;
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private static CollectableDuckManager _instance;
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public static CollectableDuckManager Instance
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public static CollectableDuckManager Instance
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{
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{
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get { return _instance; }
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get { return _instance; }
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@@ -86,7 +90,7 @@ public class CollectableDuckManager : MonoBehaviour
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{
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{
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// Spawn the duck
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// Spawn the duck
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var duckSpawn = Instantiate(duckSpawnPrefab, map.GeoToWorldPosition(duck.LatitudeLongitude),
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var duckSpawn = Instantiate(duckSpawnPrefab, map.GeoToWorldPosition(duck.LatitudeLongitude),
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Quaternion.identity, transform);
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Quaternion.identity, collectableDuckParent);
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duckSpawn.CollectableDuckData = duck;
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duckSpawn.CollectableDuckData = duck;
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var duckModel = Instantiate(duck.ModelPrefab, duckSpawn.transform);
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var duckModel = Instantiate(duck.ModelPrefab, duckSpawn.transform);
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duckModel.transform.localPosition = Vector3.zero;
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duckModel.transform.localPosition = Vector3.zero;
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@@ -113,14 +117,20 @@ public class CollectableDuckManager : MonoBehaviour
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}
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}
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}
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}
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public void DuckCollected(CollectableDuckData duck)
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public void OnDuckClicked(CollectableDuckData duck)
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{
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if (DuckClicked != null)
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{
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DuckClicked.Invoke(this, duck);
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}
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}
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public void OnDuckCollected(CollectableDuckData duck)
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{
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{
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_collectedDucks.Add(duck);
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_collectedDucks.Add(duck);
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PlayerPrefs.SetInt("duck." + duck.Id, 1);
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PlayerPrefs.SetInt("duck." + duck.Id, 1);
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DuckStickerManager.Instance.OnStickerCollected(duck.StickerData);
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RemoveDuck(duck);
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RemoveDuck(duck);
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}
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}
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}
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}
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20
Assets/DuckCollectedFailedScreen.cs
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20
Assets/DuckCollectedFailedScreen.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class DuckCollectedFailedScreen : MonoBehaviour
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{
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public UnityEvent retryButtonClicked;
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public UnityEvent cancelButtonClicked;
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public void OnRetryButtonClicked()
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{
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retryButtonClicked?.Invoke();
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}
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public void OnCancelButtonClicked()
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{
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cancelButtonClicked?.Invoke();
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}
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}
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11
Assets/DuckCollectedFailedScreen.cs.meta
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11
Assets/DuckCollectedFailedScreen.cs.meta
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fileFormatVersion: 2
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guid: 17d4517ebd095b340a5ee5d9346d6407
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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49
Assets/DuckCollectedScreen.cs
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49
Assets/DuckCollectedScreen.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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public class DuckCollectedScreen : MonoBehaviour
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{
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public DuckCollectedSuccessScreen successScreen;
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public DuckCollectedFailedScreen failedScreen;
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public event EventHandler screenCloseClicked;
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public event EventHandler retryClicked;
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private MiniGameResult _miniGameResult;
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public MiniGameResult MiniGameResult
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{
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get => _miniGameResult;
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set
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{
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_miniGameResult = value;
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successScreen.gameObject.SetActive(value == MiniGameResult.Success);
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failedScreen.gameObject.SetActive(value == MiniGameResult.Failed);
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}
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}
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private DuckStickerData _collectedSticker;
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public DuckStickerData CollectedSticker
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{
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get => _collectedSticker;
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set
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{
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_collectedSticker = value;
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successScreen.Sticker = value;
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}
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}
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public void OnScreenCloseClicked()
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{
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screenCloseClicked?.Invoke(this, EventArgs.Empty);
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}
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public void OnRetryClicked()
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{
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retryClicked?.Invoke(this, EventArgs.Empty);
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}
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}
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11
Assets/DuckCollectedScreen.cs.meta
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11
Assets/DuckCollectedScreen.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
|
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31
Assets/DuckCollectedSuccessScreen.cs
Normal file
31
Assets/DuckCollectedSuccessScreen.cs
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class DuckCollectedSuccessScreen : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Image stickerImage;
|
||||||
|
public TMP_Text stickerName;
|
||||||
|
|
||||||
|
public UnityEvent OkButtonClicked;
|
||||||
|
|
||||||
|
private DuckStickerData _sticker;
|
||||||
|
|
||||||
|
public DuckStickerData Sticker
|
||||||
|
{
|
||||||
|
get => _sticker;
|
||||||
|
set {
|
||||||
|
_sticker = value;
|
||||||
|
stickerImage.sprite = _sticker.StickerSprite;
|
||||||
|
stickerName.text = _sticker.Label;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnOkButtonClicked()
|
||||||
|
{
|
||||||
|
OkButtonClicked?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/DuckCollectedSuccessScreen.cs.meta
Normal file
11
Assets/DuckCollectedSuccessScreen.cs.meta
Normal file
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BIN
Assets/GUI/sad-duck.png
Normal file
BIN
Assets/GUI/sad-duck.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 718 KiB |
127
Assets/GUI/sad-duck.png.meta
Normal file
127
Assets/GUI/sad-duck.png.meta
Normal file
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File diff suppressed because it is too large
Load Diff
3
badeend-go.sln.DotSettings
Normal file
3
badeend-go.sln.DotSettings
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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|
<s:Boolean x:Key="/Default/UserDictionary/Words/=Badeend/@EntryIndexedValue">True</s:Boolean>
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|
<s:Boolean x:Key="/Default/UserDictionary/Words/=Minigame/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
||||||
Reference in New Issue
Block a user