[TASK] Content fixes
This commit is contained in:
81
Assets/EasyButtons/ButtonAttribute.cs
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81
Assets/EasyButtons/ButtonAttribute.cs
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using System;
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namespace EasyButtons
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{
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public enum ButtonMode
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{
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AlwaysEnabled,
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EnabledInPlayMode,
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DisabledInPlayMode
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}
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[Flags]
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public enum ButtonSpacing
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{
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None = 0,
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Before = 1,
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After = 2
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}
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/// <summary>
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/// Attribute to create a button in the inspector for calling the method it is attached to.
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/// The method must have no arguments.
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/// </summary>
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/// <example>
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/// [Button]
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/// public void MyMethod()
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/// {
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/// Debug.Log("Clicked!");
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/// }
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/// </example>
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[AttributeUsage(AttributeTargets.Method, Inherited = true, AllowMultiple = false)]
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public sealed class ButtonAttribute : Attribute
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{
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private string name = null;
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private ButtonMode mode = ButtonMode.AlwaysEnabled;
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private ButtonSpacing spacing = ButtonSpacing.None;
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public string Name { get { return name; } }
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public ButtonMode Mode { get { return mode; } }
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public ButtonSpacing Spacing { get { return spacing; } }
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public ButtonAttribute()
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{
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}
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public ButtonAttribute(string name)
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{
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this.name = name;
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}
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public ButtonAttribute(ButtonMode mode)
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{
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this.mode = mode;
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}
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public ButtonAttribute(ButtonSpacing spacing)
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{
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this.spacing = spacing;
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}
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public ButtonAttribute(string name, ButtonMode mode)
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{
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this.name = name;
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this.mode = mode;
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}
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public ButtonAttribute(string name, ButtonSpacing spacing)
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{
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this.name = name;
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this.spacing = spacing;
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}
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public ButtonAttribute(string name, ButtonMode mode, ButtonSpacing spacing)
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{
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this.name = name;
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this.mode = mode;
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this.spacing = spacing;
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}
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}
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}
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11
Assets/EasyButtons/ButtonAttribute.cs.meta
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11
Assets/EasyButtons/ButtonAttribute.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 36f9f413a12a9074ead2027c1aa7b6ab
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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61
Assets/EasyButtons/ButtonsExample.cs
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61
Assets/EasyButtons/ButtonsExample.cs
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using UnityEngine;
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namespace EasyButtons
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{
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public class ButtonsExample : MonoBehaviour
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{
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// Example use of the ButtonAttribute
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[Button]
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public void SayMyName()
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{
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Debug.Log(name);
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}
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// Example use of the ButtonAttribute that is not shown in play mode
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[Button(ButtonMode.DisabledInPlayMode)]
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protected void SayHelloEditor()
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{
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Debug.Log("Hello from edit mode");
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}
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// Example use of the ButtonAttribute that is only shown in play mode
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[Button(ButtonMode.EnabledInPlayMode)]
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private void SayHelloInRuntime()
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{
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Debug.Log("Hello from play mode");
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}
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// Example use of the ButtonAttribute with custom name
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[Button("Special Name", ButtonSpacing.Before)]
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private void TestButtonName()
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{
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Debug.Log("Hello from special name button");
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}
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// Example use of the ButtonAttribute with custom name and button mode
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[Button("Special Name Editor Only", ButtonMode.DisabledInPlayMode)]
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private void TestButtonNameEditorOnly()
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{
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Debug.Log("Hello from special name button for editor only");
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}
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// Example use of the ButtonAttribute with static method
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[Button]
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private static void TestStaticMethod()
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{
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Debug.Log("Hello from static method");
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}
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// Example use of the ButtonAttribute with ButtonSpacing, and mix two spacing together.
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[Button("Space Before and After", ButtonSpacing.Before | ButtonSpacing.After)]
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private void TestButtonSpaceBoth() {
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Debug.Log("Hello from a button surround by spaces");
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}
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// Placeholder to show the last button have space after it.
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[Button("Another Button")]
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private void TestButtonEndSpace() {
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Debug.Log("Hello I am here to show some spacing.");
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}
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}
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}
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11
Assets/EasyButtons/ButtonsExample.cs.meta
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11
Assets/EasyButtons/ButtonsExample.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 803cb9aa6c767b14ab0c93f41cd7aeef
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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13
Assets/EasyButtons/CustomEditorButtonsExample.cs
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13
Assets/EasyButtons/CustomEditorButtonsExample.cs
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using UnityEngine;
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namespace EasyButtons
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{
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public class CustomEditorButtonsExample : MonoBehaviour
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{
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[Button("Custom Editor Example")]
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private void SayHello()
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{
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Debug.Log("Hello from custom editor");
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}
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}
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}
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11
Assets/EasyButtons/CustomEditorButtonsExample.cs.meta
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11
Assets/EasyButtons/CustomEditorButtonsExample.cs.meta
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fileFormatVersion: 2
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guid: 5d318038542ab134cb5b81aa46a97e6b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/EasyButtons/Editor.meta
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8
Assets/EasyButtons/Editor.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 61aca73fced8c3d4eb17aa81e23af020
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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20
Assets/EasyButtons/Editor/ButtonEditor.cs
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20
Assets/EasyButtons/Editor/ButtonEditor.cs
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using UnityEditor;
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namespace EasyButtons
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{
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/// <summary>
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/// Custom inspector for Object including derived classes.
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/// </summary>
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[CanEditMultipleObjects]
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[CustomEditor(typeof(UnityEngine.Object), true)]
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public class ObjectEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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this.DrawEasyButtons();
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// Draw the rest of the inspector as usual
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DrawDefaultInspector();
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}
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}
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}
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11
Assets/EasyButtons/Editor/ButtonEditor.cs.meta
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11
Assets/EasyButtons/Editor/ButtonEditor.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a7a3384be8a368e4c8e870e5feedb31d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,14 @@
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using UnityEditor;
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namespace EasyButtons
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{
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[CustomEditor(typeof(CustomEditorButtonsExample))]
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public class CustomEditorButtonsExampleEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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this.DrawEasyButtons();
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base.OnInspectorGUI();
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}
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}
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}
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fileFormatVersion: 2
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guid: f42477c48fa930844bbbf0ba8cf55828
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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49
Assets/EasyButtons/Editor/EasyButtonsEditorExtensions.cs
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49
Assets/EasyButtons/Editor/EasyButtonsEditorExtensions.cs
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using System;
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using System.Linq;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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namespace EasyButtons
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{
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public static class EasyButtonsEditorExtensions
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{
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public static void DrawEasyButtons(this Editor editor)
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{
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// Loop through all methods with no parameters
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var methods = editor.target.GetType()
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.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic)
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.Where(m => m.GetParameters().Length == 0);
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foreach (var method in methods)
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{
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// Get the ButtonAttribute on the method (if any)
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var ba = (ButtonAttribute)Attribute.GetCustomAttribute(method, typeof(ButtonAttribute));
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if (ba != null)
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{
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// Determine whether the button should be enabled based on its mode
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var wasEnabled = GUI.enabled;
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GUI.enabled = ba.Mode == ButtonMode.AlwaysEnabled
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|| (EditorApplication.isPlaying ? ba.Mode == ButtonMode.EnabledInPlayMode : ba.Mode == ButtonMode.DisabledInPlayMode);
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if (((int)ba.Spacing & (int)ButtonSpacing.Before) != 0) GUILayout.Space(10);
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// Draw a button which invokes the method
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var buttonName = String.IsNullOrEmpty(ba.Name) ? ObjectNames.NicifyVariableName(method.Name) : ba.Name;
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if (GUILayout.Button(buttonName))
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{
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foreach (var t in editor.targets)
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{
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method.Invoke(t, null);
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}
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}
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if (((int)ba.Spacing & (int)ButtonSpacing.After) != 0) GUILayout.Space(10);
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GUI.enabled = wasEnabled;
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}
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 4f80fb24d5fa6b441bd6c9d7b25f04cb
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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26
Assets/EasyButtons/ScriptableObjectExample.cs
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26
Assets/EasyButtons/ScriptableObjectExample.cs
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using UnityEngine;
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namespace EasyButtons
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{
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[CreateAssetMenu(fileName = "ScriptableObjectExample.asset", menuName = "EasyButtons/ScriptableObjectExample")]
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public class ScriptableObjectExample : ScriptableObject
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{
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[Button]
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public void SayHello()
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{
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Debug.Log("Hello");
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}
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[Button(ButtonMode.DisabledInPlayMode)]
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public void SayHelloEditor()
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{
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Debug.Log("Hello from edit mode");
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}
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[Button(ButtonMode.EnabledInPlayMode)]
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public void SayHelloPlayMode()
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{
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Debug.Log("Hello from play mode");
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}
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}
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}
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11
Assets/EasyButtons/ScriptableObjectExample.cs.meta
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11
Assets/EasyButtons/ScriptableObjectExample.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ac23267699d149848936a2a4e614be65
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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