[TASK] Content fixes

This commit is contained in:
2019-08-26 00:51:03 +02:00
parent b4543142de
commit dc140068d6
24 changed files with 433 additions and 15 deletions

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using UnityEditor;
namespace EasyButtons
{
/// <summary>
/// Custom inspector for Object including derived classes.
/// </summary>
[CanEditMultipleObjects]
[CustomEditor(typeof(UnityEngine.Object), true)]
public class ObjectEditor : Editor
{
public override void OnInspectorGUI()
{
this.DrawEasyButtons();
// Draw the rest of the inspector as usual
DrawDefaultInspector();
}
}
}

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using UnityEditor;
namespace EasyButtons
{
[CustomEditor(typeof(CustomEditorButtonsExample))]
public class CustomEditorButtonsExampleEditor : Editor
{
public override void OnInspectorGUI()
{
this.DrawEasyButtons();
base.OnInspectorGUI();
}
}
}

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using System;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace EasyButtons
{
public static class EasyButtonsEditorExtensions
{
public static void DrawEasyButtons(this Editor editor)
{
// Loop through all methods with no parameters
var methods = editor.target.GetType()
.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic)
.Where(m => m.GetParameters().Length == 0);
foreach (var method in methods)
{
// Get the ButtonAttribute on the method (if any)
var ba = (ButtonAttribute)Attribute.GetCustomAttribute(method, typeof(ButtonAttribute));
if (ba != null)
{
// Determine whether the button should be enabled based on its mode
var wasEnabled = GUI.enabled;
GUI.enabled = ba.Mode == ButtonMode.AlwaysEnabled
|| (EditorApplication.isPlaying ? ba.Mode == ButtonMode.EnabledInPlayMode : ba.Mode == ButtonMode.DisabledInPlayMode);
if (((int)ba.Spacing & (int)ButtonSpacing.Before) != 0) GUILayout.Space(10);
// Draw a button which invokes the method
var buttonName = String.IsNullOrEmpty(ba.Name) ? ObjectNames.NicifyVariableName(method.Name) : ba.Name;
if (GUILayout.Button(buttonName))
{
foreach (var t in editor.targets)
{
method.Invoke(t, null);
}
}
if (((int)ba.Spacing & (int)ButtonSpacing.After) != 0) GUILayout.Space(10);
GUI.enabled = wasEnabled;
}
}
}
}
}

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