using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class CollectedStickersUI : MonoBehaviour { public Transform collectedStickerParent; public StickerDisplay stickerDisplayPrefab; public StickerZoomDisplay stickerZoomDisplay; private readonly Dictionary _stickerDisplays = new Dictionary(); private void Start() { RefreshStickerDisplay(); stickerZoomDisplay.Hide(); } public void OnStickerCollected(DuckStickerData sticker) { RefreshStickerDisplay(); } private void RefreshStickerDisplay() { var collectedStickers = DuckStickerManager.Instance.CollectedStickers; foreach (var sticker in collectedStickers) { if (!_stickerDisplays.ContainsKey(sticker)) { var stickerDisplay = Instantiate(stickerDisplayPrefab, collectedStickerParent); stickerDisplay.Sticker = sticker; stickerDisplay.StickerClicked += (sender, obj) => { stickerZoomDisplay.Sticker = obj; stickerZoomDisplay.Show(); }; _stickerDisplays.Add(sticker, stickerDisplay); } _stickerDisplays[sticker].CollectedCount = DuckStickerManager.Instance.GetStickerCollectedCount(sticker); } } public void OnCloseClicked() { BadeendGoGameManager.Instance.GameState = GameState.Map; } }