using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class FloatingDuckController : MonoBehaviour { public Vector3 initialForce = new Vector3(-100, 0, 0); public float minimumVelocity = 3; public Collider duckCaughtCollider; public event EventHandler DuckCaught; private Rigidbody _rigidbody; private void Awake() { _rigidbody = GetComponent(); } private void OnEnable() { _rigidbody.velocity = Vector3.zero; _rigidbody.AddForce(initialForce); } private void Update() { if (_rigidbody.velocity.magnitude < minimumVelocity) { _rigidbody.velocity = _rigidbody.velocity.normalized * minimumVelocity; } } private void OnTriggerEnter(Collider other) { if (other == duckCaughtCollider) { if (DuckCaught != null) { DuckCaught.Invoke(this, EventArgs.Empty); } } } }