namespace Mapbox.Examples { using UnityEngine; using Mapbox.Unity.MeshGeneration.Factories; using Mapbox.Unity.Utilities; using Mapbox.Unity.MeshGeneration.Factories.TerrainStrategies; using Mapbox.Unity.Map; public class SpawnOnGlobeExample : MonoBehaviour { [SerializeField] AbstractMap _map; [SerializeField] [Geocode] string[] _locations; [SerializeField] float _spawnScale = 100f; [SerializeField] GameObject _markerPrefab; void Start() { foreach (var locationString in _locations) { var instance = Instantiate(_markerPrefab); var location = Conversions.StringToLatLon(locationString); var earthRadius = ((IGlobeTerrainLayer)_map.Terrain).EarthRadius; instance.transform.position = Conversions.GeoToWorldGlobePosition(location, earthRadius); instance.transform.localScale = Vector3.one * _spawnScale; instance.transform.SetParent(transform); } } } }