using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class StickerZoomDisplay : MonoBehaviour { [SerializeField] private Image stickerImage; [SerializeField] private TMP_Text stickerLabel; private DuckStickerData _sticker; public DuckStickerData Sticker { get { return _sticker; } set { _sticker = value; stickerLabel.text = _sticker.Label; stickerImage.sprite = _sticker.StickerSprite; } } public void Show() { gameObject.SetActive(true); } public void Hide() { gameObject.SetActive(false); } }