using System; using System.Linq; using System.Reflection; using UnityEditor; using UnityEngine; namespace EasyButtons { public static class EasyButtonsEditorExtensions { public static void DrawEasyButtons(this Editor editor) { // Loop through all methods with no parameters var methods = editor.target.GetType() .GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic) .Where(m => m.GetParameters().Length == 0); foreach (var method in methods) { // Get the ButtonAttribute on the method (if any) var ba = (ButtonAttribute)Attribute.GetCustomAttribute(method, typeof(ButtonAttribute)); if (ba != null) { // Determine whether the button should be enabled based on its mode var wasEnabled = GUI.enabled; GUI.enabled = ba.Mode == ButtonMode.AlwaysEnabled || (EditorApplication.isPlaying ? ba.Mode == ButtonMode.EnabledInPlayMode : ba.Mode == ButtonMode.DisabledInPlayMode); if (((int)ba.Spacing & (int)ButtonSpacing.Before) != 0) GUILayout.Space(10); // Draw a button which invokes the method var buttonName = String.IsNullOrEmpty(ba.Name) ? ObjectNames.NicifyVariableName(method.Name) : ba.Name; if (GUILayout.Button(buttonName)) { foreach (var t in editor.targets) { method.Invoke(t, null); } } if (((int)ba.Spacing & (int)ButtonSpacing.After) != 0) GUILayout.Space(10); GUI.enabled = wasEnabled; } } } } }