using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class CollectedStickersUI : MonoBehaviour { public Transform collectedStickerParent; public StickerDisplay stickerDisplayPrefab; private readonly Dictionary _stickerDisplays = new Dictionary(); private void Start() { RefreshStickerDisplay(); } public void OnStickerCollected(DuckStickerData sticker) { RefreshStickerDisplay(); } private void RefreshStickerDisplay() { var collectedStickers = DuckStickerManager.Instance.CollectedStickers; foreach (var sticker in collectedStickers) { if (!_stickerDisplays.ContainsKey(sticker)) { var stickerDisplay = Instantiate(stickerDisplayPrefab, collectedStickerParent); stickerDisplay.Sticker = sticker; _stickerDisplays.Add(sticker, stickerDisplay); } _stickerDisplays[sticker].CollectedCount = DuckStickerManager.Instance.GetStickerCollectedCount(sticker); } } }