using System; using Unity.Collections; using UnityEngine; [CreateAssetMenu(fileName = "sticker", menuName = "Duck/Sticker", order = 10)] [Serializable] public class DuckStickerData: ScriptableObject { [SerializeField] [ReadOnly] private string _id = System.Guid.NewGuid().ToString(); [SerializeField] private string _label; [SerializeField] private Sprite _stickerSprite; public string Id => _id; public string Label => _label; public Sprite StickerSprite => _stickerSprite; }