namespace Mapbox.Examples { using KDTree; using UnityEngine; using Mapbox.Unity.MeshGeneration; using Mapbox.Unity.MeshGeneration.Data; public class HighlightBuildings : MonoBehaviour { public KdTreeCollection Collection; public int MaxCount = 100; public float Range = 10; Ray ray; Plane groundPlane = new Plane(Vector3.up, Vector3.zero); Vector3 pos; float rayDistance; private NearestNeighbour pIter; void Update() { if (Input.GetMouseButton(0)) { ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (groundPlane.Raycast(ray, out rayDistance)) { pos = ray.GetPoint(rayDistance); pIter = Collection.NearestNeighbors(new double[] { pos.x, pos.z }, MaxCount, Range); while (pIter.MoveNext()) { pIter.Current.Transform.localScale = Vector3.zero; } } } } } }