using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Mapbox.Examples { public class TrafficUvAnimator : MonoBehaviour { public Material[] Materials; public float Speed; private Vector2 _offset; void Start() { } void Update() { _offset.Set(_offset.x + Time.deltaTime * Speed, 0.2f); foreach (var item in Materials) { item.SetTextureOffset("_MainTex", _offset); } } } }