namespace Mapbox.Unity.Map { using System; using UnityEngine; [Serializable] public class TerrainSideWallOptions { [Tooltip("Adds side walls to terrain meshes, reduces visual artifacts.")] public bool isActive = false; [Tooltip("Height of side walls.")] public float wallHeight = 10; [Tooltip("Unity material to use for side walls.")] public Material wallMaterial;// = Resources.Load("TerrainMaterial", typeof(Material)) as Material; } }