---------------------------------------- ---Magic Arsenal------------------------ ---------------------------------------- To use the effects, simply import the asset to your project. The effect prefabs can be dragged and dropped into the scene, or spawned with a script. ---------------------------------------- If you want to try out the demo in your project, you will first have to load the demo scenes in your Build Settings. Locate the scenes in 'MagicArsenal/Demo/Scenes', then drag them to your "Scenes in Build" in the Build Settings window. ---------------------------------------- Feel free to reference or re-purpose any of the included scripts for your games or projects. ---------------------------------------- -------F.A.Q---------------------------- ---------------------------------------- Q: I'm getting a lot of "AABB" errors when testing the demo or importing the effects to my project. A: This happens in Unity 5.3, and can be fixed by updating to 5.3.1p2 or later versions. ---------------------------------------- Q: I think this pack is missing something / This pack doesn't have an effect like this A: If you have any suggestions for additional content, feel free to send me an e-mail, and it might just be featured in the next version. ---------------------------------------- Q: My impact effects rotation is odd! A: Some of the impact effects default rotation is set to impact at a floor. This means you will have to script the impact effect to be rotated according to the surface direction. ---------------------------------------- Q: Can you help me with coding? A: Unfortunately no, as I don't have much experience programming. Please try the Unity forums or Unity Answers: http://answers.unity3d.com/ ---------------------------------------- ------CREDITS--------------------------- ---------------------------------------- Particle effects, sprites and design by Kenneth Foldal Moe (@Archanor) Thanks to Jan Jørgensen (@Icemourne) for the awesome laserbeam script! Thanks to Julius Lyngby Forsberg for help with the initial Magic Arsenal code! Thanks to mactinite for the sword model (http://opengameart.org/content/fantasy-sword-hand-painted-2) ---------------------------------------- Feedback and questions can be sent to: archanor.work@gmail.com If you like this asset, please rate and review it at the Asset Store!