using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class BlinkLight : MonoBehaviour { float blinkDuration = 2.0f; void Start () { StartCoroutine(BlinkLed()); } private IEnumerator BlinkLed() { Component halo = gameObject.GetComponent("Halo"); while(true) { ((Behaviour)halo).enabled = !((Behaviour)halo).enabled; yield return new WaitForSeconds(blinkDuration); } } }