50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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public class DuckCollectedScreen : MonoBehaviour
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{
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public DuckCollectedSuccessScreen successScreen;
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public DuckCollectedFailedScreen failedScreen;
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public event EventHandler screenCloseClicked;
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public event EventHandler retryClicked;
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private MiniGameResult _miniGameResult;
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public MiniGameResult MiniGameResult
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{
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get => _miniGameResult;
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set
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{
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_miniGameResult = value;
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successScreen.gameObject.SetActive(value == MiniGameResult.Success);
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failedScreen.gameObject.SetActive(value == MiniGameResult.Failed);
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}
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}
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private DuckStickerData _collectedSticker;
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public DuckStickerData CollectedSticker
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{
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get => _collectedSticker;
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set
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{
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_collectedSticker = value;
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successScreen.Sticker = value;
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}
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}
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public void OnScreenCloseClicked()
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{
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screenCloseClicked?.Invoke(this, EventArgs.Empty);
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}
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public void OnRetryClicked()
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{
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retryClicked?.Invoke(this, EventArgs.Empty);
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}
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}
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