Files
badeend-go/Assets/Mapbox SDK/Mapbox/Examples/Scripts/ObjectInspectorModifier.cs

51 lines
1.5 KiB
C#

namespace Mapbox.Examples
{
using Mapbox.Unity.MeshGeneration.Data;
using UnityEngine;
using Mapbox.Unity.MeshGeneration.Components;
using UnityEngine.UI;
using Mapbox.Unity.MeshGeneration.Modifiers;
using System.Collections.Generic;
[CreateAssetMenu(menuName = "Mapbox/Modifiers/Object Inspector Modifier")]
public class ObjectInspectorModifier : GameObjectModifier
{
private Dictionary<GameObject, FeatureSelectionDetector> _detectors;
private FeatureUiMarker _marker;
private FeatureSelectionDetector _tempDetector;
public override void Initialize()
{
if (_detectors == null)
{
_detectors = new Dictionary<GameObject, FeatureSelectionDetector>();
}
if (_marker == null)
{
Canvas canvas;
var go = new GameObject("InteractiveSelectionCanvas", typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster));
canvas = go.GetComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
var sel = Instantiate(Resources.Load<GameObject>("selector"));
sel.transform.SetParent(canvas.transform);
_marker = sel.GetComponent<FeatureUiMarker>();
}
}
public override void Run(VectorEntity ve, UnityTile tile)
{
if (_detectors.ContainsKey(ve.GameObject))
{
_detectors[ve.GameObject].Initialize(_marker, ve);
}
else
{
_tempDetector = ve.GameObject.AddComponent<FeatureSelectionDetector>();
_detectors.Add(ve.GameObject, _tempDetector);
_tempDetector.Initialize(_marker, ve);
}
}
}
}