Files
badeend-go/Assets/Mapbox SDK/Mapbox/Unity/DataContainers/ImageryRasterOptions.cs

21 lines
555 B
C#

namespace Mapbox.Unity.Map
{
using System;
using UnityEngine;
[Serializable]
public class ImageryRasterOptions : MapboxDataProperty
{
[Tooltip("Use higher resolution Mapbox imagery for retina displays; better visual quality and larger texture sizes.")]
public bool useRetina = false;
[Tooltip("Use Unity compression for the tile texture.")]
public bool useCompression = false;
[Tooltip("Use texture with Unity generated mipmaps.")]
public bool useMipMap = false;
public override bool NeedsForceUpdate()
{
return true;
}
}
}