Files
badeend-go/Assets/Mapbox SDK/Mapbox/Unity/Editor/MaterialModifierEditor.cs

35 lines
869 B
C#

namespace Mapbox.Editor
{
using UnityEngine;
using UnityEditor;
using Mapbox.Editor.NodeEditor;
using Mapbox.Unity.MeshGeneration.Modifiers;
[CustomEditor(typeof(MaterialModifier))]
public class MaterialModifierEditor : UnityEditor.Editor
{
private MonoScript script;
private SerializedProperty _materials;
private void OnEnable()
{
script = MonoScript.FromScriptableObject((MaterialModifier)target);
_materials = serializedObject.FindProperty("_options");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
GUI.enabled = false;
script = EditorGUILayout.ObjectField("Script", script, typeof(MonoScript), false) as MonoScript;
GUI.enabled = true;
EditorGUILayout.Space();
EditorGUILayout.PropertyField(_materials);
EditorGUILayout.Space();
serializedObject.ApplyModifiedProperties();
}
}
}