29 lines
668 B
C#
29 lines
668 B
C#
using System;
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using UnityEngine;
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using UnityEngine.UIElements;
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[RequireComponent(typeof(Collider))]
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public class CollectableDuck: MonoBehaviour
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{
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private Camera _camera;
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private Collider _collider;
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private void Awake()
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{
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_camera = Camera.main;
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_collider = GetComponent<Collider>();
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}
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private void Update()
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{
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if (Input.GetMouseButtonUp(0))
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{
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var ray = _camera.ScreenPointToRay(Input.mousePosition);
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RaycastHit hit;;
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if (Physics.Raycast(ray, out hit) && hit.collider == _collider)
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{
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Debug.Log("Tapped a ducky");
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}
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}
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}
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} |