51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
namespace Mapbox.Examples
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{
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using Mapbox.Unity.MeshGeneration.Data;
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using UnityEngine;
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using Mapbox.Unity.MeshGeneration.Components;
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using UnityEngine.UI;
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using Mapbox.Unity.MeshGeneration.Modifiers;
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using System.Collections.Generic;
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[CreateAssetMenu(menuName = "Mapbox/Modifiers/Object Inspector Modifier")]
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public class ObjectInspectorModifier : GameObjectModifier
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{
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private Dictionary<GameObject, FeatureSelectionDetector> _detectors;
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private FeatureUiMarker _marker;
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private FeatureSelectionDetector _tempDetector;
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public override void Initialize()
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{
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if (_detectors == null)
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{
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_detectors = new Dictionary<GameObject, FeatureSelectionDetector>();
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}
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if (_marker == null)
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{
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Canvas canvas;
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var go = new GameObject("InteractiveSelectionCanvas", typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster));
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canvas = go.GetComponent<Canvas>();
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canvas.renderMode = RenderMode.ScreenSpaceOverlay;
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var sel = Instantiate(Resources.Load<GameObject>("selector"));
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sel.transform.SetParent(canvas.transform);
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_marker = sel.GetComponent<FeatureUiMarker>();
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}
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}
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public override void Run(VectorEntity ve, UnityTile tile)
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{
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if (_detectors.ContainsKey(ve.GameObject))
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{
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_detectors[ve.GameObject].Initialize(_marker, ve);
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}
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else
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{
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_tempDetector = ve.GameObject.AddComponent<FeatureSelectionDetector>();
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_detectors.Add(ve.GameObject, _tempDetector);
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_tempDetector.Initialize(_marker, ve);
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}
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}
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}
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} |