Files
badeend-go/Assets/Mapbox SDK/Mapbox/Unity/MeshGeneration/Modifiers/GameObjectModifiers/NoiseOffsetModifier.cs

19 lines
559 B
C#

namespace Mapbox.Unity.MeshGeneration.Modifiers
{
using UnityEngine;
using Mapbox.Unity.MeshGeneration.Components;
using Mapbox.Unity.MeshGeneration.Data;
[CreateAssetMenu(menuName = "Mapbox/Modifiers/Noise Offset Modifier")]
public class NoiseOffsetModifier : GameObjectModifier
{
public override void Run(VectorEntity ve, UnityTile tile)
{
//create a very small random offset to avoid z-fighting
Vector3 randomOffset = Random.insideUnitSphere;
randomOffset *= 0.01f;
ve.GameObject.transform.localPosition += randomOffset;
}
}
}