Files
badeend-go/Assets/Mapbox SDK/Mapbox/Unity/SourceLayers/MapboxDefaultStyles.cs

34 lines
1.5 KiB
C#

namespace Mapbox.Unity.Map
{
using System.IO;
/// <summary>
/// MapboxDefaultStyles generates a new GeometryMaterialOptions object based on data contained in a MapFeatureStyleOptions.
/// </summary>
public class StyleAssetPathBundle
{
public string topMaterialPath;
public string sideMaterialPath;
public string atlasPath;
public string palettePath;
public StyleAssetPathBundle(string styleName, string path, string samplePaletteName = "")
{
string topMaterialName = string.Format("{0}{1}", styleName, Constants.StyleAssetNames.TOP_MATERIAL_SUFFIX);
string sideMaterialName = string.Format("{0}{1}", styleName, Constants.StyleAssetNames.SIDE_MATERIAL_SUFFIX);
string atlasInfoName = string.Format("{0}{1}", styleName, Constants.StyleAssetNames.ALTAS_SUFFIX);
string paletteName = (styleName == "Simple") ? samplePaletteName : string.Format("{0}{1}", styleName, Constants.StyleAssetNames.PALETTE_SUFFIX);
string materialFolderPath = Path.Combine(path, Constants.Path.MAPBOX_STYLES_MATERIAL_FOLDER);
string atlasFolderPath = Path.Combine(path, Constants.Path.MAPBOX_STYLES_ATLAS_FOLDER);
string paletteFolderPath = Path.Combine(path, Constants.Path.MAPBOX_STYLES_PALETTES_FOLDER);
topMaterialPath = Path.Combine(materialFolderPath, topMaterialName);
sideMaterialPath = Path.Combine(materialFolderPath, sideMaterialName);
atlasPath = Path.Combine(atlasFolderPath, atlasInfoName);
palettePath = Path.Combine(paletteFolderPath, paletteName);
}
}
}