Phase 1: scaffold + metronome engine + R1

Svelte 5 + Vite static SPA with absolute base and History-API path routing.
Core lookahead-scheduler metronome (no drift), AudioContext unlock-on-gesture,
synthesized 3-voice clicks, rAF-synced beat highlight. StrumGrid renderer and
R1 wired end-to-end with variants, BPM/variant persistence, query overrides,
and keyboard shortcuts (space, arrow up/down). Dark amp-light theme tokens.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-22 00:13:44 +02:00
commit a77a515351
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// Reactive wrapper around the (framework-agnostic) Metronome. Exposes $state for
// bpm / isPlaying / currentStep so Svelte components stay in sync, and drives the
// visual beat via requestAnimationFrame draining the engine's scheduled queue.
import { Metronome, type MetroPattern } from './Metronome'
import { audio } from './AudioEngine'
export const BPM_MIN = 30
export const BPM_MAX = 300
export function clampBpm(n: number): number {
return Math.max(BPM_MIN, Math.min(BPM_MAX, Math.round(n)))
}
export class MetronomeController {
private metro = new Metronome()
bpm = $state(90)
isPlaying = $state(false)
/** Current step index within the bar, or -1 when stopped. */
currentStep = $state(-1)
private raf = 0
constructor(bpm: number) {
this.bpm = clampBpm(bpm)
this.metro.setBpm(this.bpm)
}
setPattern(p: MetroPattern): void {
this.metro.setPattern(p)
}
setBpm(n: number): void {
this.bpm = clampBpm(n)
this.metro.setBpm(this.bpm)
}
nudgeBpm(delta: number): void {
this.setBpm(this.bpm + delta)
}
async play(): Promise<void> {
if (this.isPlaying) return
await audio.unlock()
this.metro.start()
this.isPlaying = true
this.tick()
}
stop(): void {
this.metro.stop()
this.isPlaying = false
cancelAnimationFrame(this.raf)
this.currentStep = -1
}
async toggle(): Promise<void> {
if (this.isPlaying) this.stop()
else await this.play()
}
private tick = (): void => {
const q = this.metro.scheduledQueue
const now = audio.currentTime
while (q.length && q[0].time <= now) {
const s = q.shift()
if (s) this.currentStep = s.step
}
if (this.isPlaying) this.raf = requestAnimationFrame(this.tick)
}
destroy(): void {
this.stop()
}
}