fix: drop glare holes before the margin and never auto-pick specks

Filtering holes after the margin let -2 mm grow 1 mm specks past the
3 mm cutoff, and could drop real holes shrunk by a positive margin.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
immortaly007andClaude Opus 5.5 committed 2026-10-15 15:07:16 +02:00
1 parent abef0f982b
commit 41baa25a01
7 files changed
+59 -25

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@@ -100,6 +100,7 @@ export function detect(cv: CV, image: RasterImage, params: DetectParams): Shape
const lab = labels.data32S;
const m = mask.data;
for (let i = 0; i < lab.length; i++) m[i] = lab[i] === label ? 255 : 0;
fillSmallHoles(cv, mask, params.minHolePx);
return traceMask(cv, mask, params.marginPx);
} finally {
gray.delete();
@@ -134,16 +135,41 @@ function pickComponent(
}
}
// Without a click, specks (dust, grain) must never pass as the piece.
const minArea = 0.01 * width * height;
let best: number | null = null;
let bestArea = 0;
for (let label = 1; label < count; label++) {
const b = box(label);
if (b.left === 0 || b.top === 0 || b.right === width || b.bottom === height) continue;
const area = stat(label, cv.CC_STAT_AREA);
if (area > bestArea) {
if (area >= minArea && area > bestArea) {
bestArea = area;
best = label;
}
}
return best;
}
/** Fill holes under minHolePx in both directions, before the margin can grow them. */
function fillSmallHoles(cv: CV, mask: Mat, minHolePx: number) {
if (minHolePx <= 0) return;
const contours = new cv.MatVector();
const hierarchy = new cv.Mat();
try {
cv.findContours(mask, contours, hierarchy, cv.RETR_CCOMP, cv.CHAIN_APPROX_SIMPLE);
const h = hierarchy.data32S;
for (let i = 0; i < contours.size(); i++) {
if (h[i * 4 + 3] === -1) continue;
const c = contours.get(i);
const rect = cv.boundingRect(c);
c.delete();
if (rect.width < minHolePx && rect.height < minHolePx) {
cv.drawContours(mask, contours, i, new cv.Scalar(255), cv.FILLED);
}
}
} finally {
contours.delete();
hierarchy.delete();
}
}