feat: add view transform, photo loading and download helpers
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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export function downloadText(filename: string, text: string, mime: string): void {
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const url = URL.createObjectURL(new Blob([text], { type: mime }));
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const a = document.createElement('a');
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a.href = url;
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a.download = filename;
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a.click();
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URL.revokeObjectURL(url);
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}
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import type { RasterImage } from './types';
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export const MAX_SIDE = 2000;
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export function fitSize(width: number, height: number, maxSide: number): { width: number; height: number } {
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const s = Math.min(1, maxSide / Math.max(width, height));
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return { width: Math.round(width * s), height: Math.round(height * s) };
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}
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export async function loadPhoto(file: Blob): Promise<RasterImage> {
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const bitmap = await createImageBitmap(file, { imageOrientation: 'from-image' });
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try {
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const { width, height } = fitSize(bitmap.width, bitmap.height, MAX_SIDE);
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const canvas = new OffscreenCanvas(width, height);
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const ctx = canvas.getContext('2d')!;
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ctx.drawImage(bitmap, 0, 0, width, height);
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return { width, height, data: ctx.getImageData(0, 0, width, height).data };
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} finally {
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bitmap.close();
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}
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}
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import type { Point } from './types';
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export type View = { scale: number; offsetX: number; offsetY: number };
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const MIN_SCALE = 0.05;
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const MAX_SCALE = 20;
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export function screenToImage(p: Point, view: View): Point {
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return { x: (p.x - view.offsetX) / view.scale, y: (p.y - view.offsetY) / view.scale };
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}
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export function zoomAt(view: View, screenPoint: Point, factor: number): View {
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const scale = Math.min(MAX_SCALE, Math.max(MIN_SCALE, view.scale * factor));
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const anchor = screenToImage(screenPoint, view);
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return { scale, offsetX: screenPoint.x - anchor.x * scale, offsetY: screenPoint.y - anchor.y * scale };
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}
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export function fitView(imageWidth: number, imageHeight: number, viewWidth: number, viewHeight: number, padding = 16): View {
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const scale = Math.min((viewWidth - 2 * padding) / imageWidth, (viewHeight - 2 * padding) / imageHeight);
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return {
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scale,
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offsetX: (viewWidth - imageWidth * scale) / 2,
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offsetY: (viewHeight - imageHeight * scale) / 2,
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};
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}
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