Initial commit: Final state of the master project
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#pragma once
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#include "BaseMaterialOctreeBuilder.h"
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#include "../../scene/Material/Color.h"
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#include "../../scene/Octree/MaterialLibraryMultiRootTree.h"
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#include "../../scene/Octree/MaterialTree.h"
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#include "../Comparers.h"
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#include "../../scene/Material/MaterialQuantizer/BaseQuantizer.h"
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class MaterialLibraryMultiRootOctreeBuilder : public BaseMaterialOctreeBuilder<Color>
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{
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public:
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MaterialLibraryMultiRootOctreeBuilder(BaseQuantizer<Color, ColorCompare>* quantizer = NULL);
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~MaterialLibraryMultiRootOctreeBuilder() override;
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std::string GetTreeType() override;
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protected:
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// Initialize the main tree
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void InitTree() override;
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void FinalizeTree() override;
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// Step to finalize the main tree (for example storing it to a file)
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void TerminateTree() override;
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bool IsLimitedColors() const;
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bool UsePreprocessing() const override;
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// Initialize the tree for the current pass.
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void InitCurPassTree(glm::uvec3 coord) override;
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// Terminate the tree in the current pass. This means it should also be appended to the main tree and deleted
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void FinalizeCurPassTree(glm::uvec3 coord) override;
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// Should add a node to the current pass tree at the given coordinate and color
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void AddNode(const glm::uvec3& coordinate, const Color& color) override;
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void AddMissingNode(const glm::uvec3& coordinate, const Color& color) override;
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void PreProcessNode(const glm::uvec3& coordinate, const Color& color) override;
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void FinalizePreprocessing() override;
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void CalculateUniqueSceneColors();
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std::vector<size_t> GetOctreeNodesPerLevel() override;
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std::vector<size_t> GetNodesPerLevel() override;
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private:
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MaterialLibraryMultiRoot<Color, ColorCompare>* mTree;
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MaterialTree<Color, ColorCompare>* mIntermediateTree;
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bool mQuantizeColors;
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BaseQuantizer<Color, ColorCompare>* mQuantizer;
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std::vector<Color> mSceneColors;
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std::unordered_map<Color, Color> mColorReplacers;
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};
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