Initial commit: Final state of the master project
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10
Research/scene/Octree/IMaterialTexture.h
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10
Research/scene/Octree/IMaterialTexture.h
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#pragma once
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#include "../../core/Defines.h"
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class IMaterialTexture
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{
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public:
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virtual std::vector<unsigned8> GetMaterialTexture() = 0;
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virtual unsigned GetMaterialTextureSize() = 0;
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virtual unsigned8 GetMaterialTextureChannelsPerPixel() = 0;
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};
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