Files
CDAG/Research/scene/DirectionalLight.h

20 lines
290 B
C++

#pragma once
#include "../inc/glm/geometric.hpp"
class DirectionalLight
{
public:
DirectionalLight();
~DirectionalLight();
glm::vec3 GetDirection();
void SetDirection(glm::vec3 dir);
bool GetActive();
void SetActive(bool active);
private:
glm::vec3 mDirection;
bool mActive;
};