19 lines
287 B
GLSL
19 lines
287 B
GLSL
#version 330 core
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in vec2 UV;
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out vec3 color;
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uniform sampler2D depthTexture;
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uniform sampler2D renderTexture;
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uniform bool showDepth = false;
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void main(){
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if (showDepth)
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{
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color = vec3(texture2D( depthTexture, UV ).r ) ;
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} else
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{
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color = texture(renderTexture, UV).xyz;
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}
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} |