[TASK] Initial commit with basic product setup
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namespace Mapbox.Unity.Map
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{
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using System;
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using UnityEngine;
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[Serializable]
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public class ImageryRasterOptions : MapboxDataProperty
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{
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[Tooltip("Use higher resolution Mapbox imagery for retina displays; better visual quality and larger texture sizes.")]
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public bool useRetina = false;
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[Tooltip("Use Unity compression for the tile texture.")]
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public bool useCompression = false;
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[Tooltip("Use texture with Unity generated mipmaps.")]
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public bool useMipMap = false;
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public override bool NeedsForceUpdate()
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{
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return true;
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}
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}
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}
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