[TASK] Added more duck spawn, performance fixes, instruction in the minigame, option to zoom in on stickers
This commit is contained in:
@@ -1,9 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Mapbox.Map;
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using UnityEngine;
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using UnityEngine.Serialization;
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public enum GameState
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{
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@@ -12,6 +8,8 @@ public enum GameState
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public class BadeendGoGameManager : MonoBehaviour
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{
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public DuckStickerData simpleDuckSticker;
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public GameObject profileButton;
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public GameObject mainMap;
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public CollectedStickersUI stickerDisplay;
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@@ -19,6 +17,7 @@ public class BadeendGoGameManager : MonoBehaviour
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public GameObject minigameOverlay;
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public DuckCollectedScreen duckCollectedScreen;
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private GameState _gameState;
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private CollectableDuckData _minigamePlayingForDuck;
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@@ -28,13 +27,15 @@ public class BadeendGoGameManager : MonoBehaviour
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set
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{
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_gameState = value;
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profileButton.SetActive(value == GameState.Map);
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minigameOverlay.SetActive(value == GameState.Minigame);
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mainMap.SetActive(value == GameState.Map || value == GameState.DuckCollectedScreen);
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stickerDisplay.gameObject.SetActive(value == GameState.StickerOverview);
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miniGame.SetActive(value == GameState.Minigame);
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duckCollectedScreen.gameObject.SetActive(value == GameState.DuckCollectedScreen);
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profileButton.SetActive(value == GameState.Map);
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minigameOverlay.SetActive(value == GameState.Minigame);
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}
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}
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@@ -94,12 +95,23 @@ public class BadeendGoGameManager : MonoBehaviour
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{
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duckCollectedScreen.CollectedSticker = _minigamePlayingForDuck.StickerData;
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}
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else
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{
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duckCollectedScreen.CollectedSticker = simpleDuckSticker;
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}
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if (miniGameResult == MiniGameResult.Success)
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{
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// Duck collected
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DuckStickerManager.Instance.OnStickerCollected(_minigamePlayingForDuck.StickerData);
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CollectableDuckManager.Instance.OnDuckCollected(_minigamePlayingForDuck);
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if (_minigamePlayingForDuck != null)
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{
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DuckStickerManager.Instance.OnStickerCollected(_minigamePlayingForDuck.StickerData);
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CollectableDuckManager.Instance.OnDuckCollected(_minigamePlayingForDuck);
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}
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else
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{
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DuckStickerManager.Instance.OnStickerCollected(simpleDuckSticker);
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}
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}
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}
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}
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@@ -3,6 +3,7 @@ using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Serialization;
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using Random = UnityEngine.Random;
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public class CatchMinigameManager : MonoBehaviour
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@@ -40,6 +41,7 @@ public class CatchMinigameManager : MonoBehaviour
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public TMP_Text scoreText;
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public TMP_Text netAttemptText;
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[FormerlySerializedAs("MInigameInstruction")] public MinigameInstruction minigameInstruction;
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public float netCooldown = 0.5f;
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public float netVelocity = 10f;
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@@ -93,6 +95,8 @@ public class CatchMinigameManager : MonoBehaviour
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activeDucks[i].gameObject.SetActive(false);
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}
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activeDucks.Clear();
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minigameInstruction.Show();
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}
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void Update()
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@@ -19,16 +19,12 @@ public class CollectableDuck: MonoBehaviour
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private void Update()
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{
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if (Input.GetMouseButtonUp(0))
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if (Input.GetMouseButtonUp(0) && BadeendGoGameManager.Instance.GameState == GameState.Map)
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{
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var ray = _camera.ScreenPointToRay(Input.mousePosition);
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RaycastHit hit;;
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if (Physics.Raycast(ray, out hit) && hit.collider == _collider)
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{
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if (CollectableDuckData == null)
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{
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throw new Exception("Unknown duck clicked in '" + gameObject.name + "'");
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}
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CollectableDuckManager.Instance.OnDuckClicked(CollectableDuckData);
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}
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}
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@@ -1,22 +1,43 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using DefaultNamespace;
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using Mapbox.CheapRulerCs;
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using Mapbox.Unity.Map;
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using Mapbox.Utils;
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using UnityEngine;
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using Random = UnityEngine.Random;
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public class CollectableDuckManager : MonoBehaviour
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{
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private class SimpleDuckData
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{
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public Vector2d location;
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public DateTime spawnTime;
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public DateTime despawnTime;
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}
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public List<CollectableDuckData> collectableDucks;
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private readonly HashSet<CollectableDuckData> _collectedDucks = new HashSet<CollectableDuckData>();
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private readonly Dictionary<CollectableDuckData, CollectableDuck> _spawnedDucks = new Dictionary<CollectableDuckData, CollectableDuck>();
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private List<SimpleDuckData> existingSimpleDucks = new List<SimpleDuckData>();
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private readonly Dictionary<SimpleDuckData, CollectableDuck> _spawnedSimpleDucks = new Dictionary<SimpleDuckData,CollectableDuck>();
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public AbstractMap map;
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public Transform player;
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public Transform collectableDuckParent;
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public float spawnStandardDuckTimeout = 1f;
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public float spawnStandardDuckProbability = 0.1f;
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public float standardDuckTimeout = 15 * 60;
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public GameObject simpleDuckPrefab;
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private float timeSinceStandardDuckSpawn = 0f;
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public event EventHandler<CollectableDuckData> DuckClicked;
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/// <summary>
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@@ -82,6 +103,53 @@ public class CollectableDuckManager : MonoBehaviour
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RemoveDuck(duck);
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}
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}
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timeSinceStandardDuckSpawn += Time.deltaTime;
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if (timeSinceStandardDuckSpawn > spawnStandardDuckTimeout)
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{
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timeSinceStandardDuckSpawn = 0;
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if (Random.value < spawnStandardDuckProbability)
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{
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// Time to spawn a duck somewhere close to the player
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double[] max = ruler.Destination(playerPosition, 100, 45);
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double[] min = ruler.Destination(playerPosition, 100, 225);
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var latDiff = max[0] - min[0];
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var lonDiff = max[1] - min[1];
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var duckCoord = new Vector2d(min[0] + (latDiff * Random.value), min[1] + (lonDiff * Random.value));
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existingSimpleDucks.Add(new SimpleDuckData()
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{
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location = duckCoord,
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despawnTime = DateTime.Now.AddSeconds(standardDuckTimeout),
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spawnTime = DateTime.Now
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});
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}
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}
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for (int i = 0; i < existingSimpleDucks.Count; i++)
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{
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var duck = existingSimpleDucks[i];
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if (duck.despawnTime < DateTime.Now)
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{
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existingSimpleDucks.RemoveAt(i);
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i--;
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HideSimpleDuck(duck);
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}
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else
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{
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var duckCoord = duck.location;
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var dist = ruler.Distance(duckCoord.ToArray(), playerPosition);
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// Debug.Log("Distance to " + duck.name + ": " + dist);
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if (dist < spawnDistance)
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{
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SpawnSimpleDuck(duck);
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}
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else
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{
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HideSimpleDuck(duck);
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}
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}
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}
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}
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private void SpawnDuck(CollectableDuckData duck)
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@@ -105,6 +173,27 @@ public class CollectableDuckManager : MonoBehaviour
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}
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}
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}
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private void SpawnSimpleDuck(SimpleDuckData duck)
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{
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if (!_spawnedSimpleDucks.ContainsKey(duck))
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{
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// Spawn the duck
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var duckSpawn = Instantiate(duckSpawnPrefab, map.GeoToWorldPosition(duck.location),
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Quaternion.identity, collectableDuckParent);
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var duckModel = Instantiate(simpleDuckPrefab, duckSpawn.transform);
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duckModel.transform.localPosition = Vector3.zero;
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_spawnedSimpleDucks[duck] = duckSpawn;
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}
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else
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{
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if (!_spawnedSimpleDucks[duck].gameObject.activeSelf)
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{
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_spawnedSimpleDucks[duck].gameObject.SetActive(true);
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}
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}
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}
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private void RemoveDuck(CollectableDuckData duck)
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{
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@@ -117,13 +206,23 @@ public class CollectableDuckManager : MonoBehaviour
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}
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}
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private void HideSimpleDuck(SimpleDuckData duck)
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{
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if (_spawnedSimpleDucks.ContainsKey(duck))
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{
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if (_spawnedSimpleDucks[duck].gameObject.activeSelf)
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{
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_spawnedSimpleDucks[duck].gameObject.SetActive(false);
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}
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}
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}
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public void OnDuckClicked(CollectableDuckData duck)
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{
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if (DuckClicked != null)
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{
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DuckClicked.Invoke(this, duck);
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}
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}
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public void OnDuckCollected(CollectableDuckData duck)
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@@ -7,12 +7,14 @@ public class CollectedStickersUI : MonoBehaviour
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{
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public Transform collectedStickerParent;
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public StickerDisplay stickerDisplayPrefab;
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public StickerZoomDisplay stickerZoomDisplay;
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private readonly Dictionary<DuckStickerData, StickerDisplay> _stickerDisplays = new Dictionary<DuckStickerData, StickerDisplay>();
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private void Start()
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{
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RefreshStickerDisplay();
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stickerZoomDisplay.Hide();
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}
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public void OnStickerCollected(DuckStickerData sticker)
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@@ -29,9 +31,19 @@ public class CollectedStickersUI : MonoBehaviour
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{
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var stickerDisplay = Instantiate(stickerDisplayPrefab, collectedStickerParent);
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stickerDisplay.Sticker = sticker;
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stickerDisplay.StickerClicked += (sender, obj) =>
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{
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stickerZoomDisplay.Sticker = obj;
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stickerZoomDisplay.Show();
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};
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_stickerDisplays.Add(sticker, stickerDisplay);
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}
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_stickerDisplays[sticker].CollectedCount = DuckStickerManager.Instance.GetStickerCollectedCount(sticker);
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}
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}
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public void OnCloseClicked()
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{
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BadeendGoGameManager.Instance.GameState = GameState.Map;
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}
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}
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8
Assets/CrystalFramework.meta
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Assets/CrystalFramework.meta
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Assets/CrystalFramework/Utility.meta
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Assets/CrystalFramework/Utility/Demos.meta
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40
Assets/CrystalFramework/Utility/Demos/SafeAreaDemo.cs
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40
Assets/CrystalFramework/Utility/Demos/SafeAreaDemo.cs
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@@ -0,0 +1,40 @@
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using UnityEngine;
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using System;
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namespace Crystal
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{
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public class SafeAreaDemo : MonoBehaviour
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{
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[SerializeField] KeyCode KeySafeArea = KeyCode.A;
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SafeArea.SimDevice[] Sims;
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int SimIdx;
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void Awake ()
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{
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if (!Application.isEditor)
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Destroy (gameObject);
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Sims = (SafeArea.SimDevice[])Enum.GetValues (typeof (SafeArea.SimDevice));
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}
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void Update ()
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{
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if (Input.GetKeyDown (KeySafeArea))
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ToggleSafeArea ();
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}
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/// <summary>
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/// Toggle the safe area simulation device.
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/// </summary>
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void ToggleSafeArea ()
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{
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SimIdx++;
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if (SimIdx >= Sims.Length)
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SimIdx = 0;
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SafeArea.Sim = Sims[SimIdx];
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Debug.LogFormat ("Switched to sim device {0} with debug key '{1}'", Sims[SimIdx], KeySafeArea);
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}
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}
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}
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12
Assets/CrystalFramework/Utility/Demos/SafeAreaDemo.cs.meta
Normal file
12
Assets/CrystalFramework/Utility/Demos/SafeAreaDemo.cs.meta
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23
Assets/CrystalFramework/Utility/Demos/SafeAreaDemo.txt
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23
Assets/CrystalFramework/Utility/Demos/SafeAreaDemo.txt
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@@ -0,0 +1,23 @@
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===============================
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Safe Area Helper
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===============================
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Usage:
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1. Create desired aspect ratios in the Game Window, e.g. 195:90 and 90:195 for iPhone X series.
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2. Add the SafeArea.cs component to your GUI panels.
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3. Add the SafeAreaDemo.cs once to a component in your scene.
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4. Run the game and use the Toggle hotkey (default "A") to toggle between simulated devices.
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Be sure to match the simulated device with the correct aspect ratio in your Game Window.
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Add your own simulated devices:
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1. Run an empty scene to the target mobile device with one GUI panel containing the SafeArea.cs component.
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2. Rotate the device to each of the four orientations. Copy the pixel coordinates for each orientation from the debug output.
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3. Enter the simulated device into SafeArea.cs using the same technique for the iPhone X.
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See notes in SafeArea.cs and read our article online for a full breakdown of how the Safe Area works.
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If you have a suggestion or request for a simluated device to be added to the list, please let us know in the Unity forums.
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|
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If this asset helped you, please rate us on the Asset Store!
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206
Assets/CrystalFramework/Utility/SafeArea.cs
Normal file
206
Assets/CrystalFramework/Utility/SafeArea.cs
Normal file
@@ -0,0 +1,206 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Crystal
|
||||
{
|
||||
/// <summary>
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||||
/// Safe area implementation for notched mobile devices. Usage:
|
||||
/// (1) Add this component to the top level of any GUI panel.
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/// (2) If the panel uses a full screen background image, then create an immediate child and put the component on that instead, with all other elements childed below it.
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/// This will allow the background image to stretch to the full extents of the screen behind the notch, which looks nicer.
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/// (3) For other cases that use a mixture of full horizontal and vertical background stripes, use the Conform X & Y controls on separate elements as needed.
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/// </summary>
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public class SafeArea : MonoBehaviour
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||||
{
|
||||
#region Simulations
|
||||
/// <summary>
|
||||
/// Simulation device that uses safe area due to a physical notch or software home bar. For use in Editor only.
|
||||
/// </summary>
|
||||
public enum SimDevice
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||||
{
|
||||
/// <summary>
|
||||
/// Don't use a simulated safe area - GUI will be full screen as normal.
|
||||
/// </summary>
|
||||
None,
|
||||
/// <summary>
|
||||
/// Simulate the iPhone X and Xs (identical safe areas).
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/// </summary>
|
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iPhoneX,
|
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/// <summary>
|
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/// Simulate the iPhone Xs Max and XR (identical safe areas).
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/// </summary>
|
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iPhoneXsMax,
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||||
/// <summary>
|
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/// Simulate the Google Pixel 3 XL using landscape left.
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/// </summary>
|
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Pixel3XL_LSL,
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/// <summary>
|
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/// Simulate the Google Pixel 3 XL using landscape right.
|
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/// </summary>
|
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Pixel3XL_LSR
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||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Simulation mode for use in editor only. This can be edited at runtime to toggle between different safe areas.
|
||||
/// </summary>
|
||||
public static SimDevice Sim = SimDevice.None;
|
||||
|
||||
/// <summary>
|
||||
/// Normalised safe areas for iPhone X with Home indicator (ratios are identical to iPhone Xs). Absolute values:
|
||||
/// PortraitU x=0, y=102, w=1125, h=2202 on full extents w=1125, h=2436;
|
||||
/// PortraitD x=0, y=102, w=1125, h=2202 on full extents w=1125, h=2436 (not supported, remains in Portrait Up);
|
||||
/// LandscapeL x=132, y=63, w=2172, h=1062 on full extents w=2436, h=1125;
|
||||
/// LandscapeR x=132, y=63, w=2172, h=1062 on full extents w=2436, h=1125.
|
||||
/// Aspect Ratio: ~19.5:9.
|
||||
/// </summary>
|
||||
Rect[] NSA_iPhoneX = new Rect[]
|
||||
{
|
||||
new Rect (0f, 102f / 2436f, 1f, 2202f / 2436f), // Portrait
|
||||
new Rect (132f / 2436f, 63f / 1125f, 2172f / 2436f, 1062f / 1125f) // Landscape
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Normalised safe areas for iPhone Xs Max with Home indicator (ratios are identical to iPhone XR). Absolute values:
|
||||
/// PortraitU x=0, y=102, w=1242, h=2454 on full extents w=1242, h=2688;
|
||||
/// PortraitD x=0, y=102, w=1242, h=2454 on full extents w=1242, h=2688 (not supported, remains in Portrait Up);
|
||||
/// LandscapeL x=132, y=63, w=2424, h=1179 on full extents w=2688, h=1242;
|
||||
/// LandscapeR x=132, y=63, w=2424, h=1179 on full extents w=2688, h=1242.
|
||||
/// Aspect Ratio: ~19.5:9.
|
||||
/// </summary>
|
||||
Rect[] NSA_iPhoneXsMax = new Rect[]
|
||||
{
|
||||
new Rect (0f, 102f / 2688f, 1f, 2454f / 2688f), // Portrait
|
||||
new Rect (132f / 2688f, 63f / 1242f, 2424f / 2688f, 1179f / 1242f) // Landscape
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Normalised safe areas for Pixel 3 XL using landscape left. Absolute values:
|
||||
/// PortraitU x=0, y=0, w=1440, h=2789 on full extents w=1440, h=2960;
|
||||
/// PortraitD x=0, y=0, w=1440, h=2789 on full extents w=1440, h=2960;
|
||||
/// LandscapeL x=171, y=0, w=2789, h=1440 on full extents w=2960, h=1440;
|
||||
/// LandscapeR x=0, y=0, w=2789, h=1440 on full extents w=2960, h=1440.
|
||||
/// Aspect Ratio: 18.5:9.
|
||||
/// </summary>
|
||||
Rect[] NSA_Pixel3XL_LSL = new Rect[]
|
||||
{
|
||||
new Rect (0f, 0f, 1f, 2789f / 2960f), // Portrait
|
||||
new Rect (0f, 0f, 2789f / 2960f, 1f) // Landscape
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Normalised safe areas for Pixel 3 XL using landscape right. Absolute values and aspect ratio same as above.
|
||||
/// </summary>
|
||||
Rect[] NSA_Pixel3XL_LSR = new Rect[]
|
||||
{
|
||||
new Rect (0f, 0f, 1f, 2789f / 2960f), // Portrait
|
||||
new Rect (171f / 2960f, 0f, 2789f / 2960f, 1f) // Landscape
|
||||
};
|
||||
#endregion
|
||||
|
||||
RectTransform Panel;
|
||||
Rect LastSafeArea = new Rect (0, 0, 0, 0);
|
||||
[SerializeField] bool ConformX = true; // Conform to screen safe area on X-axis (default true, disable to ignore)
|
||||
[SerializeField] bool ConformY = true; // Conform to screen safe area on Y-axis (default true, disable to ignore)
|
||||
|
||||
void Awake ()
|
||||
{
|
||||
Panel = GetComponent<RectTransform> ();
|
||||
|
||||
if (Panel == null)
|
||||
{
|
||||
Debug.LogError ("Cannot apply safe area - no RectTransform found on " + name);
|
||||
Destroy (gameObject);
|
||||
}
|
||||
|
||||
Refresh ();
|
||||
}
|
||||
|
||||
void Update ()
|
||||
{
|
||||
Refresh ();
|
||||
}
|
||||
|
||||
void Refresh ()
|
||||
{
|
||||
Rect safeArea = GetSafeArea ();
|
||||
|
||||
if (safeArea != LastSafeArea)
|
||||
ApplySafeArea (safeArea);
|
||||
}
|
||||
|
||||
Rect GetSafeArea ()
|
||||
{
|
||||
Rect safeArea = Screen.safeArea;
|
||||
|
||||
if (Application.isEditor && Sim != SimDevice.None)
|
||||
{
|
||||
Rect nsa = new Rect (0, 0, Screen.width, Screen.height);
|
||||
|
||||
switch (Sim)
|
||||
{
|
||||
case SimDevice.iPhoneX:
|
||||
if (Screen.height > Screen.width) // Portrait
|
||||
nsa = NSA_iPhoneX[0];
|
||||
else // Landscape
|
||||
nsa = NSA_iPhoneX[1];
|
||||
break;
|
||||
case SimDevice.iPhoneXsMax:
|
||||
if (Screen.height > Screen.width) // Portrait
|
||||
nsa = NSA_iPhoneXsMax[0];
|
||||
else // Landscape
|
||||
nsa = NSA_iPhoneXsMax[1];
|
||||
break;
|
||||
case SimDevice.Pixel3XL_LSL:
|
||||
if (Screen.height > Screen.width) // Portrait
|
||||
nsa = NSA_Pixel3XL_LSL[0];
|
||||
else // Landscape
|
||||
nsa = NSA_Pixel3XL_LSL[1];
|
||||
break;
|
||||
case SimDevice.Pixel3XL_LSR:
|
||||
if (Screen.height > Screen.width) // Portrait
|
||||
nsa = NSA_Pixel3XL_LSR[0];
|
||||
else // Landscape
|
||||
nsa = NSA_Pixel3XL_LSR[1];
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
safeArea = new Rect (Screen.width * nsa.x, Screen.height * nsa.y, Screen.width * nsa.width, Screen.height * nsa.height);
|
||||
}
|
||||
|
||||
return safeArea;
|
||||
}
|
||||
|
||||
void ApplySafeArea (Rect r)
|
||||
{
|
||||
LastSafeArea = r;
|
||||
|
||||
// Ignore x-axis?
|
||||
if (!ConformX)
|
||||
{
|
||||
r.x = 0;
|
||||
r.width = Screen.width;
|
||||
}
|
||||
|
||||
// Ignore y-axis?
|
||||
if (!ConformY)
|
||||
{
|
||||
r.y = 0;
|
||||
r.height = Screen.height;
|
||||
}
|
||||
|
||||
// Convert safe area rectangle from absolute pixels to normalised anchor coordinates
|
||||
Vector2 anchorMin = r.position;
|
||||
Vector2 anchorMax = r.position + r.size;
|
||||
anchorMin.x /= Screen.width;
|
||||
anchorMin.y /= Screen.height;
|
||||
anchorMax.x /= Screen.width;
|
||||
anchorMax.y /= Screen.height;
|
||||
Panel.anchorMin = anchorMin;
|
||||
Panel.anchorMax = anchorMax;
|
||||
|
||||
Debug.LogFormat ("New safe area applied to {0}: x={1}, y={2}, w={3}, h={4} on full extents w={5}, h={6}",
|
||||
name, r.x, r.y, r.width, r.height, Screen.width, Screen.height);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/CrystalFramework/Utility/SafeArea.cs.meta
Normal file
11
Assets/CrystalFramework/Utility/SafeArea.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c97afc556caea1c44969477eb7ddec74
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|
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userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
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17
Assets/Ducks/stickers/simple.asset
Normal file
17
Assets/Ducks/stickers/simple.asset
Normal file
@@ -0,0 +1,17 @@
|
||||
%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
|
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--- !u!114 &11400000
|
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
|
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m_Script: {fileID: 11500000, guid: 7d3768bc9b4537545bf3c5ae5663e033, type: 3}
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m_Name: simple
|
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m_EditorClassIdentifier:
|
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|
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|
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_stickerSprite: {fileID: 21300000, guid: 5515ec29e18c45c43a02bdee225a33f5, type: 3}
|
||||
8
Assets/Ducks/stickers/simple.asset.meta
Normal file
8
Assets/Ducks/stickers/simple.asset.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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NativeFormatImporter:
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assetBundleName:
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assetBundleVariant:
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platformSettings:
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forceMaximumCompressionQuality_BC6H_BC7: 0
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maxTextureSize: 2048
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textureCompression: 1
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: WebGL
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@@ -112,7 +112,7 @@ TextureImporter:
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@@ -60,7 +60,7 @@ TextureImporter:
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platformSettings:
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buildTarget: DefaultTexturePlatform
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forceMaximumCompressionQuality_BC6H_BC7: 0
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textureCompression: 1
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@@ -96,7 +96,7 @@ TextureImporter:
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: WebGL
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maxTextureSize: 512
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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@@ -112,7 +112,7 @@ TextureImporter:
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outline: []
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bones: []
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spriteID:
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spriteID: 5e97eb03825dee720800000000000000
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vertices: []
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indices:
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@@ -60,7 +60,7 @@ TextureImporter:
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platformSettings:
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buildTarget: DefaultTexturePlatform
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@@ -72,7 +72,7 @@ TextureImporter:
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forceMaximumCompressionQuality_BC6H_BC7: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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outline: []
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indices:
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@@ -60,7 +60,7 @@ TextureImporter:
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platformSettings:
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buildTarget: DefaultTexturePlatform
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textureFormat: -1
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@@ -72,7 +72,7 @@ TextureImporter:
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Standalone
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maxTextureSize: 512
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resizeAlgorithm: 0
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@@ -112,7 +112,7 @@ TextureImporter:
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outline: []
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spriteID:
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indices:
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@@ -60,7 +60,7 @@ TextureImporter:
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platformSettings:
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@@ -72,7 +72,7 @@ TextureImporter:
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forceMaximumCompressionQuality_BC6H_BC7: 0
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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@@ -84,7 +84,7 @@ TextureImporter:
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Android
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maxTextureSize: 512
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textureFormat: -1
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@@ -96,7 +96,7 @@ TextureImporter:
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: WebGL
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maxTextureSize: 512
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textureFormat: -1
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vertices: []
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indices:
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@@ -60,7 +60,7 @@ TextureImporter:
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platformSettings:
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 512
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textureFormat: -1
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Standalone
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maxTextureSize: 512
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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@@ -84,7 +84,7 @@ TextureImporter:
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Android
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maxTextureSize: 2048
|
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maxTextureSize: 512
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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@@ -96,7 +96,7 @@ TextureImporter:
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forceMaximumCompressionQuality_BC6H_BC7: 0
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|
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maxTextureSize: 512
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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@@ -112,7 +112,7 @@ TextureImporter:
|
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outline: []
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physicsShape: []
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bones: []
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spriteID:
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spriteID: 5e97eb03825dee720800000000000000
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Assets/ICollectableDuckData.cs
Normal file
7
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Normal file
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Assets/MinigameInstruction.cs
Normal file
56
Assets/MinigameInstruction.cs
Normal file
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Normal file
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7
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7
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11
Assets/ProfileButton.cs
Normal file
11
Assets/ProfileButton.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ProfileButton : MonoBehaviour
|
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{
|
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public void OnProfileButtonClicked()
|
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{
|
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BadeendGoGameManager.Instance.GameState = GameState.StickerOverview;
|
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}
|
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}
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11
Assets/ProfileButton.cs.meta
Normal file
11
Assets/ProfileButton.cs.meta
Normal file
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File diff suppressed because it is too large
Load Diff
@@ -6,10 +6,10 @@ using UnityEngine.Experimental.PlayerLoop;
|
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|
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public class Spinner : MonoBehaviour
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{
|
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private Vector3 speed = new Vector3(0, 1, 0);
|
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private Vector3 speed = new Vector3(0, -90, 0);
|
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|
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private void Update()
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{
|
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transform.rotation = Quaternion.Euler(speed * Time.deltaTime);
|
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transform.rotation = Quaternion.Euler(transform.rotation.eulerAngles + speed * Time.deltaTime);
|
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}
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}
|
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|
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@@ -1,16 +1,20 @@
|
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using System.Collections;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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|
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public class StickerDisplay : MonoBehaviour
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public class StickerDisplay : MonoBehaviour, IPointerClickHandler
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{
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public TMP_Text label;
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public TMP_Text duckCount;
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public Image stickerImage;
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|
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public event EventHandler<DuckStickerData> StickerClicked;
|
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|
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private DuckStickerData _sticker;
|
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public DuckStickerData Sticker
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{
|
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@@ -34,4 +38,10 @@ public class StickerDisplay : MonoBehaviour
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duckCount.text = _collectedCount + "x";
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}
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}
|
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|
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public void OnPointerClick(PointerEventData eventData)
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{
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StickerClicked?.Invoke(this, Sticker);
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}
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}
|
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34
Assets/StickerZoomDisplay.cs
Normal file
34
Assets/StickerZoomDisplay.cs
Normal file
@@ -0,0 +1,34 @@
|
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using System.Collections;
|
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using System.Collections.Generic;
|
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using TMPro;
|
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using UnityEngine;
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using UnityEngine.UI;
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public class StickerZoomDisplay : MonoBehaviour
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{
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[SerializeField] private Image stickerImage;
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[SerializeField] private TMP_Text stickerLabel;
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private DuckStickerData _sticker;
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public DuckStickerData Sticker
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{
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get { return _sticker; }
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set
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{
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_sticker = value;
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stickerLabel.text = _sticker.Label;
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stickerImage.sprite = _sticker.StickerSprite;
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}
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}
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|
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public void Show()
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{
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gameObject.SetActive(true);
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}
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|
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public void Hide()
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{
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gameObject.SetActive(false);
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}
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|
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}
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11
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11
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Reference in New Issue
Block a user