22 lines
462 B
C#
22 lines
462 B
C#
using Mapbox.Unity.MeshGeneration.Data;
|
|
|
|
namespace Mapbox.Unity.Map
|
|
{
|
|
using System;
|
|
using UnityEngine;
|
|
|
|
[Serializable]
|
|
public class UnityLayerOptions : MapboxDataProperty
|
|
{
|
|
[Tooltip("Add terrain tiles to Unity Layer")]
|
|
public bool addToLayer = false;
|
|
[Tooltip("Unity Layer id to which terrain tiles will get added.")]
|
|
public int layerId = 0;
|
|
|
|
public override void UpdateProperty(UnityTile tile)
|
|
{
|
|
tile.gameObject.layer = layerId;
|
|
}
|
|
}
|
|
}
|