Files
badeend-go/Assets/DuckStickerData.cs

16 lines
347 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "sticker", menuName = "Duck/Sticker", order = 10)]
public class DuckStickerData: ScriptableObject
{
[SerializeField]
private string _label;
[SerializeField]
private Sprite _stickerSprite;
public string Label => _label;
public Sprite StickerSprite => _stickerSprite;
}