16 lines
347 B
C#
16 lines
347 B
C#
using UnityEngine;
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[CreateAssetMenu(fileName = "sticker", menuName = "Duck/Sticker", order = 10)]
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public class DuckStickerData: ScriptableObject
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{
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[SerializeField]
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private string _label;
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[SerializeField]
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private Sprite _stickerSprite;
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public string Label => _label;
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public Sprite StickerSprite => _stickerSprite;
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} |