24 lines
392 B
C#
24 lines
392 B
C#
namespace Mapbox.Unity.Utilities
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{
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using UnityEngine;
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public class DontDestroyOnLoad : MonoBehaviour
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{
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static DontDestroyOnLoad _instance;
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[SerializeField]
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bool _useSingleInstance;
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protected virtual void Awake()
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{
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if (_instance != null && _useSingleInstance)
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{
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Destroy(gameObject);
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return;
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}
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_instance = this;
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DontDestroyOnLoad(gameObject);
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}
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}
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} |