Files
CDAG/Research/scene/PointLight.cpp

33 lines
579 B
C++

#include "../core/Defines.h"
#include "PointLight.h"
PointLight::PointLight() {
SetPosition(0.0);
}
PointLight::~PointLight() {
}
const glm::vec3& PointLight::GetPosition() const
{
return mPosition;
}
void PointLight::SetPosition(const glm::vec3& pos)
{
mPosition = pos;
}
void PointLight::SetPosition(double seed) {
double theta = mPi * (.65 + .25 * sin(.9*seed));
double phi = m2Pi * (.4*seed - int(.4*seed));
double x = 500.0 * sin(theta) * cos(phi);
double y = 500.0 * cos(theta);
double z = 500.0 * sin(theta) * sin(phi);
mPosition = glm::vec3(x, y, z);
}